mathman opened this issue on Jun 17, 2005 ยท 11 posts
mathman posted Fri, 17 June 2005 at 9:59 PM
Hi all, I am wondering if there is a quick way to give a character a suntan, just using the P5/P6 Materials Room ? Thanks in advance. regards, Andrew
PabloS posted Fri, 17 June 2005 at 11:15 PM
the no-brainer method would be to pick a tanned color in the diffuse channel. (it's usually white)
mathman posted Sat, 18 June 2005 at 12:41 AM
I had that idea, but I'm thinking its not such a no-brainer, you have to get the right hue so that the tan looks natural and not one of those tans that comes out of a bottle.
PabloS posted Sat, 18 June 2005 at 12:51 AM
it does take some tinkering. if you're REALLY into shader nodes, you might do a search on face_off. He's done a lot with skin.
cedarwolf posted Sat, 18 June 2005 at 9:10 AM
Y'know, you'd think one of our resident geniuseseses would do a material set of shaders for tans....I remember seing somewhere an overlay for bikini marks but I can't remember where they were...I guess they were a transmap. If one were to combine the shader nodes with the transmap, it'd all be good! (Off to go dig through the freebies...)
Fazzel posted Sat, 18 June 2005 at 4:31 PM
Or you could use a blender node and use it like you would to apply a tattoo.
cedarwolf posted Sat, 18 June 2005 at 4:39 PM
Ok, I didn't follow the tattoo analogy...could you spell it out for those of us who are blender-challenged, please?
Fazzel posted Sat, 18 June 2005 at 8:30 PM
Fazzel posted Sat, 18 June 2005 at 8:32 PM
MaryK posted Sat, 18 June 2005 at 9:23 PM
the pain about tattoo's though is trying to put them on the back. d**n that seam.
cedarwolf posted Sat, 18 June 2005 at 9:33 PM
Ah, so, theoretically, you could put a different color in the image map 3 box and have it be the tan tone? Hmmm....I'll have to tinker with that over the next few days. And I agree about tattoos being a pain, literally and figuratively (I've got a few myself). I can never get the ones on the arms or legs to wrap properly. Thanks bunches!!