Gareee opened this issue on Jun 19, 2005 ยท 11 posts
Gareee posted Sun, 19 June 2005 at 4:41 PM
Attached Link: http://www.daz3d.com/shop.php?op=itemdetails&item=3419&cat=5
Way too many people take way too many things way too seriously.
Gareee posted Sun, 19 June 2005 at 4:44 PM
Way too many people take way too many things way too seriously.
Gareee posted Sun, 19 June 2005 at 4:46 PM
Way too many people take way too many things way too seriously.
pokeydots posted Sun, 19 June 2005 at 5:25 PM
Downloading now ;o) Now please finish your UG morphs :)
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
Gareee posted Sun, 19 June 2005 at 8:33 PM
LOL!! ;) Still on vacation, but I hadda check in with my buds...
Way too many people take way too many things way too seriously.
pokeydots posted Sun, 19 June 2005 at 9:50 PM
Hope your having fun!
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
BCEmcke posted Mon, 20 June 2005 at 12:20 AM
These mimic morphs are awesome. Just to see the boney fella blink is hillarious.
Gareee posted Mon, 20 June 2005 at 9:43 AM
Yeah, when I tested that, I had a blast! especially when you use the "toon" headmorphs. BTW, I set the maorph limits based on the default skull appearance.. you might want to expand the limits when you are applying them to the more extreme skull morphs. (for instance, when you morph the fangs, you can add the sharp teeth as well, but the fangs distort.. just back dial the sharp fangs 2 morph to correct it... ;) Plus, many of the morphs can easily be "split" in P5/6 for assymetrical morphing.. I hate to just fill up a product cr2 by doing that, but for the end user, in many cases, you can do some cool things! Oh! 1 of the morphs can be used to make a "cup" from the skull, and another can be used to make a skull "plate" or table top..load 3 of the spine tails, and position them for a skull/spine end table!
Way too many people take way too many things way too seriously.
SnowSultan posted Mon, 20 June 2005 at 12:35 PM
Do you happen to know if this works OK with DAZ Studio? I'm really tempted. ;) edit: Oh, I see it was rendered in D|S at least...guess all that's left to ask is if the scaling settings work then. Thanks! SnowS
Message edited on: 06/20/2005 12:37
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I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.
Gareee posted Mon, 20 June 2005 at 11:48 PM
Way too many people take way too many things way too seriously.
Poisen posted Wed, 22 June 2005 at 8:20 PM
kind of neat.