Sunday, I got a chance to try Rochr's high tech surfaces tutorial ( http://www.rochr.com/hightechsurfaces.html ) in the Modo modeler. After the second step I got totally sidetracked into making a building using similiar techniques. Same as the Tut, this started as a simple 32x32 poly 2D square. Then I grabbed a bunch of polys and Y extruded them; deselected some, extruded etc. until I had the basic building shape. From there a did a bunch of X/Z insets/offsets and then beveled any large sharp edges. Then I picked groups of polys, subed them again and did a couple of greeble type things.
I was kinda surprised that the total poly count at this point is 6K and the .OBJ file (with UV's and normals) was only 480K.
The image shows a Bryce Render with the building as a single object.
I still need to go back and assign the Material groups.
And comments for improvements would be appreciated.
And many thanks to Rudy for the Tut :-)
Message edited on: 06/21/2005 12:59