Forum: Poser - OFFICIAL


Subject: Rendering "Loading Objects" in Poser 5

klown opened this issue on Jun 21, 2005 ยท 4 posts


klown posted Tue, 21 June 2005 at 1:15 PM

I have a question about the loading objects box when I render a large image in FireFly.
The .PZ3 file is approximately 125MB with about a half dozen figures: mixed V3 and Mkids and some low-polly P3 figures
some background and two hi-res textures.

The problem I'm having is more of a question, even with a really decent system (AMD 3700+ 1MB L2, 2GB PC 3200) it appears the "Loading Objects" box was hanging out for about 10 minutes, I still had mouse control, but I had to cancel out and get to work so I don't know if it crashed (it never quite canceled) or if that can take a while. I was rendering at 928x928 at 72 dpi and I don't have the system in front of me but I shut off a few options like Smooth Polys and don't render the back of things (I'm at work now so damned if I can remember what the exact option was), 3 lights, on with shadow and some props, nothing too fancy.
Being a ludite who hung onto P4 for as long as I could I am unfamiliar with P5. Does this "loading objects" usually take a while or do I have a buggy file?
Oh, when I render in Poser 4 it kick this out in about two minutes. I did not try the P5 emulation for P4 rendering

Message edited on: 06/21/2005 13:19


SamTherapy posted Tue, 21 June 2005 at 2:30 PM

Half a dozen figures is quite a lot, even with low poly models. There's also the textures to take into account. I don't think my 1GB system would like it much, maybe yours would but even so, I guess it would take time. Depth mapped shadows generally take longer than ray traced shadows, too.

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stewer posted Tue, 21 June 2005 at 5:06 PM

If you search in the archives, there is a thread about how scattered obj groups increased the time of the "adding objects" step - IIRC that thread was started byAnton. In general, hi-poly objects are not as taxing as most people assume - I've successfully rendered 16 V3s in Poser 6, and there should be space for more. Large textures can eat your RAM easily.


Spanki posted Tue, 21 June 2005 at 7:06 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2228908

Your answer lies here (see link).

Cheers,

Message edited on: 06/21/2005 19:07

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