nomuse opened this issue on Jun 21, 2005 ยท 11 posts
nomuse posted Tue, 21 June 2005 at 8:28 PM
I have to thank Eovia for making a demo of Carrara4 pro available. I was able to try it out, and determine that most of the problems I'm having using it in a model-for-Poser workflow are unchanged. UVmapper is not improved; does not remember window scaling, control-Z does not undo, can't drag preview, can't see more than one polymesh at a time; vertice room is basically untouched, except for the "freeze" button for SubD's -- haven't looked to see if that corrupts the UVmap the same way freezing in the Assembly Room did. Material zones are still not exported (unless you create a material for it in the Materials Room, and even then the names are ommitted on export, leaving you with "texture_1, texture_2"... I haven't tested yet to see if it still reverses the normals on duplication, but I am fairly sure this hasn't been addressed either (I think it's a winding order thing). The new sky options are nice, though the clouds still look like windowpane streaking, and the terrain editor is more functional, although arranged oddly (and the "crater" function is just silly -- you get the same result with a brush). And the widget in the Assembly Room is a nice addition (but then, I've been using one already in Hexagon). I'd really like to get this upgrade, and stay on the upgrade path. And I like that Transposer is thrown in with it. But so far I haven't seen anything that improves my current workflow. I'm fighting with Carrara to get Poser-ready models in and out of it, and I am really wondering if my money and time were not better spent elsewhere. A couple of Hexagon's edge tools, a wee bit of work on the UVmapper -- at least so it works the same way as the rest of Carrara's GUI, and better yet, so you can manipulate ALL the mesh you are trying to map...import options that made a wee bit more sense and actually let you Move the Same Damn Model in and out of Carrara without all the internal groupings changing! ....well, some of that would go a long way towards persuading me to go further with this software. I do love it, and still reach for it to make a quick model, and for most of my renders, but the frustration is getting too much to continue.