Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
Visit the Carrara Gallery here.
Thanks Gweb, I agree with you comments. There is a lot of tweaking to be done. Right now I'm working on fixing up my terrain. I 'm also experimenting with using a night-time set-up to make better use of those light-posts I placed on that docking platform structure. Any technical hints you can give me concerning the renderer (or anything else actually) will be appreciated. Cheers, H&B
http://www.eovia.com/resources/carrara_tutorials/carrara_tutorials.asp The landscape tutorial is very good... Considering the scale of the Bionicle robots (if you are going for the toy scale that is), they would probably be shot using a 120-200mm lens, which would be placed at a rather short distance from them, thus giving a very small focal depth... So as GW said, a lot of things would have soft focus... Lighting: Try to get a little bit of frontal lighting as a fill light, just put a spot close to the camera and point it at the subject, give it a slightly wide half angle, and give it a nice soft angular and range fall off, and set its range lower (no need to have it affecting all the background stuff)... Key light should always come from the inside of the axis (not the camera axis, or the XYZ axes, but the axis of action, as in the direction the bionicle character is looking)... If you look at 3/4 portraits (look at Morgan Freeman on the cover of Se7en, it's a good example) the light is coming from the inside out (almost like a backlight, but you don't want it to be an actual backlight you rather want it to come slightly from the side(well in real life, as it would require flagging and stuff when taking a picture if it was an actual backlight to avoid flares))... But for you to see the entire figure, use a fill light as I talked about above, as it will remove a lot of nasty shadows (essential on character lighting, as hard shadows from noses and such, is frowned upon)... Looking good, I like the suitcase, keep up the good work... And don't get discourage from all the lighting stuff I wrote. ;)
Thanks for all the info. I appreciate it. At the moment Im rendering (on my desktop system, Im writing this on my old powerbook) a night-time scene. I added two other landing plateforms and a couple of lamp posts on the ground between the plateforms. On this attempt the only lights used are the ones actually in the scene, all the little lights on the plateforms etc. But afterwards i will play around with some lights using your suggestions. Cheers, H&B
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.