whoopy2k opened this issue on Jun 23, 2005 ยท 10 posts
whoopy2k posted Thu, 23 June 2005 at 4:14 PM
whoopy2k posted Thu, 23 June 2005 at 4:15 PM
whoopy2k posted Thu, 23 June 2005 at 4:16 PM
Fazzel posted Thu, 23 June 2005 at 4:45 PM
First set diffuse_color and specular_color to pure black. Then set reflection value from 0.1500 to 1.0000. In your render option make sure raytracing is checked and set raytrace bounces to 4. And give the floor something to reflect off of in the background. It is probably grey because your background is grey. Not sure what is causing the waveyness. If you have texture filtering on try turning it off. Also try turning one of the shadows off on your lights, the shadows could be interferring with one another.
nruddock posted Thu, 23 June 2005 at 4:49 PM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2193249
See linked thread for some better settings.Note once the floor is reflective the colour will be partially determined by the colour of the lights.
SamTherapy posted Thu, 23 June 2005 at 5:06 PM
Use the single sided square whenever possible. Your reflections will be better for it.
Coppula eam se non posit acceptera jocularum.
whoopy2k posted Thu, 23 June 2005 at 6:50 PM
Thanks for all the help! Its working pretty well now!
whoopy2k posted Thu, 23 June 2005 at 6:51 PM
It is working great now... thanks for all the help!
TrekkieGrrrl posted Fri, 24 June 2005 at 3:16 AM
What's the reason for not simply using Poser's Ground prop? What am I missing here?
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
SamTherapy posted Fri, 24 June 2005 at 6:32 AM
There's often distortion around the polygon edges on a multi poly surface.
Coppula eam se non posit acceptera jocularum.