Bobasaur opened this issue on Jun 24, 2005 ยท 14 posts
Bobasaur posted Fri, 24 June 2005 at 10:02 AM
I've been looking through the Doc's tutorials and haven't found the answer to this so I'll ask here: I want to create a figure that is one mesh instead of the multiple objects found in most figures. I want to do this because I want to apply a movie as the texture for the full upper body (abdomen and up including arms). What would probably happen is that I'd create the character in LightWave, name the groups there, and then output it as an .obj file for use in Poser. I'm assuming this is basically how the "unimesh" figures were done. Are there any tutorials on how to set them up with bones? What is different about doing this instead of the seperate objects used as examples in the tutorials? I really do not want to use Poser's Grouping tool - as there a way to avoid that? If I can get the info to do this, I may be able to talk the office into buying me P6 so any help is very appreciated.
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