shinyary2 opened this issue on Jun 24, 2005 ยท 19 posts
shinyary2 posted Fri, 24 June 2005 at 10:36 AM
shinyary2 posted Fri, 24 June 2005 at 10:44 AM
Message edited on: 06/24/2005 10:45
marcfx posted Fri, 24 June 2005 at 2:42 PM
I think your doing the right thing because these are really great mats, well done
Smile, your dead a long time :)
shinyary2 posted Fri, 24 June 2005 at 2:56 PM
marcfx posted Fri, 24 June 2005 at 3:03 PM
Perhaps the rocky bits are too round but it doesnt really matter as the mats will always be used for something, these just make them unique!
Smile, your dead a long time :)
shinyary2 posted Fri, 24 June 2005 at 3:59 PM
marcfx-- lol I guess that's just the way the stones are there. =) Imagine, an entire beach full of perfect skipping stones!!! =) Paradise to be sure... Thanks for your encouragement..
marcfx posted Fri, 24 June 2005 at 4:05 PM
Your welcome. Knowing my luck the water would be to high and skipping stones would end up being skipping waves! I reckon you should carry on with another mat and leave this in the set. Marc :)
Smile, your dead a long time :)
diolma posted Fri, 24 June 2005 at 4:34 PM
"Imagine, an entire beach full of perfect skipping stones!!! =) Paradise to be sure..." LOL! I once found a beach like this (was on a 1-day stay with work), and... the surf was up. No skimming possible:-((( Cheers, Diolma (Ain't that life?!) PS - Nice textures!
shinyary2 posted Fri, 24 June 2005 at 4:57 PM
marcfx posted Fri, 24 June 2005 at 5:10 PM
This new one looks like lichen and moss on a granit rock to me. Still looks a great package building up here. well done and keep um commin!
Smile, your dead a long time :)
shinyary2 posted Fri, 24 June 2005 at 7:16 PM
Message edited on: 06/24/2005 19:17
shinyary2 posted Fri, 24 June 2005 at 7:20 PM
Just a heads-up: My previous textures are now available in my free stuff. Many thanks to draculaz for hosting them for me! =)
jocko500 posted Fri, 24 June 2005 at 7:51 PM
maybe you can change the colors to look more radioactive I just guessing. In the leo you can bring in plug-ins to play with the textures too just try to see what happens To bring in the plug-in there a little arrow by the boxes just click on these then find the plue-in you wish like the xero plug-in or redfields just play with it; that all i do anyway
what you see is not what you know; it in your face
marcfx posted Sat, 25 June 2005 at 8:04 AM
Downloaded and played and they are great, well done and keep going! :)
Smile, your dead a long time :)
FranOnTheEdge posted Tue, 28 June 2005 at 3:26 AM
jocko500, And from where do you get the plug-ins for Bryce?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
shinyary2 posted Tue, 28 June 2005 at 9:43 AM
jock500--
Thanks very much for the suggestion but I don't think I can use it. The KPT3's only work with bitmap images. My textures, well the colors at least are based off of Bryce's DTE, in which you can change their colors =)
Also, I'm no expert with KPT3, but it seems that the KPT3's are only capable of generating new images for textures, and not of modifying existing ones. I could be wrong. =)
Lastly, they don't seem to have been shipped with Bryce5. As with Fran, you wouldn't happen to know of a place to download them, would you?
Message edited on: 06/28/2005 09:45
jocko500 posted Tue, 28 June 2005 at 8:34 PM
what you see is not what you know; it in your face
jocko500 posted Tue, 28 June 2005 at 8:37 PM
Attached Link: http://www.xero-graphics.co.uk/
these are just some of the links I put down in google you see over 200,000 siteswhat you see is not what you know; it in your face
FranOnTheEdge posted Thu, 30 June 2005 at 7:01 AM
I think I'd need a tutorial on this, I've been to the redfields site and it's just too confusing to even know where to start, I dunno what to try downloading or what to do with it once I've downloaded it, or what to do with it in Bryce after I've donw whatever you do after downloading it...I've never used a plug-in before, you see.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)