LMcLean opened this issue on Jun 25, 2005 ยท 4 posts
LMcLean posted Sat, 25 June 2005 at 3:24 AM
nruddock posted Sat, 25 June 2005 at 4:46 AM
Flip normals checked.
Everything else unchecked.
Use C4D's Import/Export options for Wavefront to set a scaling factor, or use ObjAction Scaler (in FreeStuff).
A factor of 100 or 1000 is typical.
Fazzel posted Sat, 25 June 2005 at 5:50 AM
Any particular reason to flip the normals? If the
normals were corrct in the first place, whouldn't this
just mess them up?
nruddock posted Sat, 25 June 2005 at 6:00 AM
" Any particular reason to flip the normals?"
Depends on whether they've set correctly in C4D.
I usually find it's easier to just do when importing into Poser.
Sometimes this causes a small number of faces to be wrong, but this is best fixed inside C4D with it's "Align Normals" or "Reverse Normals" rather than using Poser's "Make polygon normals consistent" or the Group editor, YMMV.