spedler opened this issue on Jun 25, 2005 ยท 3 posts
spedler posted Sat, 25 June 2005 at 1:22 PM
I hesitate to call this a bug, but... see what you think. I came across this while texturing the workshop scene. To try it out, texture a sphere with the 'colored glass 3' material, then edit the material, and go into the function editor. Delete the turbulence node and the now-redundant link (this is just for clarity). Now the node preview looks like this:
Next, alter the noise type to 'Perlin Noises/Value' and as expected the node changes, in this case to:
Now change back to 'Perlin Noises/Gradient'. What you get then is this:
The node is different even though the parameter values are all the same! To get an approximation to the original you need to alter the wavelength z value to about 0.2:
I can't see why this would happen - anyone have any thoughts?
Steve
sittingblue posted Sun, 26 June 2005 at 7:12 AM
This could be a problem with initializing function values. I would let e-onsoftware's tech support know about this.
The function editor is famous for this sort of thing when working with procedural terrains.
Charles
spedler posted Sun, 26 June 2005 at 8:04 AM
Thanks, I'll do as you suggest and let e-on know. It's the first time I've come across this, but then I haven't got very deep into the workings of the function editor yet :-)
Steve