spedler opened this issue on Jun 25, 2005 ยท 3 posts
spedler posted Sat, 25 June 2005 at 1:22 PM
I hesitate to call this a bug, but... see what you think. I came across this while texturing the workshop scene. To try it out, texture a sphere with the 'colored glass 3' material, then edit the material, and go into the function editor. Delete the turbulence node and the now-redundant link (this is just for clarity). Now the node preview looks like this:
Next, alter the noise type to 'Perlin Noises/Value' and as expected the node changes, in this case to:
Now change back to 'Perlin Noises/Gradient'. What you get then is this:
The node is different even though the parameter values are all the same! To get an approximation to the original you need to alter the wavelength z value to about 0.2:
I can't see why this would happen - anyone have any thoughts?
Steve