nio103 opened this issue on Jun 26, 2005 ยท 12 posts
nio103 posted Sun, 26 June 2005 at 11:10 AM
HI, I made this 3d Square table but when I send to poser the square legs look very roundish smooth.
How Can I fix this? I need to know before I make a better table.
Sincerely manuel
Fazzel posted Sun, 26 June 2005 at 11:14 AM
Turn off "smooth polygons" for the legs in your parameters box.
randym77 posted Sun, 26 June 2005 at 11:29 AM
You can split the vertices. That way, it will render correctly even if smooth polygons is on.
obm890 posted Sun, 26 June 2005 at 12:40 PM
depends on which version of poser you're modelling for. Poser4 wants to make everything roundy and smooth, P6 allows you to decide what gets smoothed. splitting will result in extra verts but on a simple model that's no problem. The best looking solution requires more work (and more polygons). In real life (on things like furniture) there are no perfectly sharp edges, all corners have a small radius which catches the light. If you place additional edges on your table surfaces near the corners Poser will round them but the rounding will be limited to the very edges. Hmmm... too difficult to explain - I'll do a picture soon.
pdblake posted Sun, 26 June 2005 at 12:55 PM
Run it through UVMapper and split the verts. (edit->tools->split vertices) I think:)
nomuse posted Sun, 26 June 2005 at 2:14 PM
Mmm. Once a week we get this question, but I like the phrasing this time. Square cubes that look 'round? (To paraphrase from a book soon to have it's second movie version).
obm890 posted Sun, 26 June 2005 at 2:39 PM
Tashar59 posted Sun, 26 June 2005 at 4:43 PM
nio103 posted Sun, 26 June 2005 at 7:03 PM
ok, im using lightwave to model i try using the knife tool on every edge but I dont get edges like i want, I also get all those examples obm890, but the look I needed was when I unwelded the whole mesh and then inported it to poser unwelded, but its suposed to be welded right? Sincerly,Manuel ill try this uvmapper example next but can you explain a little about normals, whats a normal.
nio103 posted Sun, 26 June 2005 at 9:57 PM
looks good but what if I wanted part of the figure smooth only.
Sincerely,Manuel
Excuse my bad english
Tashar59 posted Sun, 26 June 2005 at 10:39 PM
Create the parts separate and split only the ones you want. Say legs,seat and back. Three groups.
RubiconDigital posted Mon, 27 June 2005 at 12:35 AM
nio, if you're modelling in LightWave, you have the best tool for this at your disposal already. Select the polys that you don't want smoothed, then CUT them and PASTE them straight back. This separates the edges so that Poser will not smooth across them. Make sure you give your polys meaningful surface names as you go, to avoid confusion later on.
Message edited on: 06/27/2005 00:36