Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Attached Link: http://market.renderosity.com/softgood.ez?ViewSoftgood=13731
The reason those textures you mentioned are so good is that Anton and Mec4D have been doing them pretty much for as long as there has been such a thing as Poser. I have never tried to make a body texture, but I would suggest just going thru every tutorial you can find, possibly buy the ones for sale in the marketplace. The one at the attatched link is the first in a series of three, but you may only need the first two, as the third volume is specifically for the Unimesh figures.Message edited on: 06/26/2005 13:32
Jeff
Renderosity Senior Moderator
Hablo español
Ich spreche Deutsch
Je parle français
Mi parolas Esperanton. Ĉu vi?
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Hi,
I have finally finished a 3D model (Female). I was wondering if it would be better to draw a Facial texture from stitching reference photos or drawing one from scratch. I've been through a lot of tuts all over the net on this, and the final results of both are incredibly good(Results always are if the Artist is good, or else they suck whatever method you use)
..but I was wondering how the Pros do it. The textures provided with Apollo seem too good to be done all by hand(Atleast the skin), and Mec4Ds texure for the new female Neftis's making(In Product Showcase Forum) too seem incredible. So guys, how did ya do it? Well, I'm sure you drew 'em, but whats the "time / quality" tradeoff in using reference photos? And what about the bump map, do you guys paint that from scratch too(Coz I use bump maps 2X colur map and that would be a killer)?
Anton, Mec, Plz suggest!
Message edited on: 06/26/2005 13:17