Forum: Poser - OFFICIAL


Subject: Idea on "GhostBones"/"BodyHandles" and no-group meshes. & Dynam SKin

byAnton opened this issue on Jun 27, 2005 ยท 27 posts


byAnton posted Mon, 27 June 2005 at 2:03 AM

Up late and brwing some coffe and have been thinking about this idea for a very long time. The idea: To create a figure what has no mesh groups. The theory: To use bodyhandles/"Ghost Bones" and/or magnets to make the mesh move Application: Just a fun wayto try something new and figures different. Execution: You take a figure that is make of cyclinders and balls and give it a second BODY child. Basically a second hip that is seperate from the standard body hierarchy. Now we know the problem is that the joints won't affect this top skin. But... we know magnets are very similar to joints i many ways and can be paranted to parts. So you parent the magnests to the skeleton and then tell the magnets to also effect the top skin. And example I saw earlier which is similar is a thread awhile back where magnets made a figure indent things it sat on. Anyway just an idea floating in my mind I wanted to sahre. Not neccesarily practical, but interesting to maybe talk about. --------------------another idea------------------- Dynamic skin. We all know peeps have used the cloth room to caputre shapes of other figures and to make clothes. Well why not clothify skin over a muscle form? Or even a muscle figure made out of promitives. Elbows, knees etc are achored and then the skin can shift over the bone. Again not practical at this time but still an interesting idea. Could be used in conjuction witht he idea above. Okay just some fun ideas in the middle of the night. I have ahd success with a few scattered experiments and I think it would work. Especially the "Ghost bones",bodyhandles or whatever term you want to use. Regards, Anton

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


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