Forum: Vue


Subject: HDR: light balancing, how to in Vue?

silverblade33 opened this issue on Jun 27, 2005 ยท 21 posts


silverblade33 posted Mon, 27 June 2005 at 6:22 PM

(posted htis on offical E-on forums but here too, in hopes some genisuses are bored!) Ok any of you been reading the stuff on Facepunch.com about HDR and Halflife2 game models? This is what one of these game/art enthusiasts has managed to achieve: Super%20Soldier%2019.jpg beyond the juveniity/legality of some of the posts etc, the end results are bloody awesome. What can Vue do to help achieve similar results? I find to get an hdr sky I bought from Dosche Design etc, to work right, I have to adjust the lighting a LOT. The automatic settings usually end up with far, far too dark a result and wrong skydome colour (or at least to my unskilled eye it's so). How can the balancing of the light be done? I've been busy tweaking away and found so-so results adjusting the colours in Vue by eye. Surely there has to be a better way? Am I missing something, or is Vue? I'm rendering a complex scene just now, when it's finished I'll post some shots to explain this further :) I'm hoping E-on staff can help us here by giving tips or perhaps tweaking the HDR function. HDR will become the de rigueur lighting form one day I'd guess, so what occurs now, affects Vue's future. Serious. Halflife2 game add on will have real time in game HDR... that's a game, neve rmind a art package. ye gods, I feel old...I thought spectrum graphics looked cool and the Amiga was freaking amazing... ;)

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