isacatcar1 opened this issue on Jun 30, 2005 ยท 66 posts
isacatcar1 posted Thu, 30 June 2005 at 4:37 PM
Your two cents of what the new Renda character should be. Obviously they need to start from scratch, but looking at what we have what truly would you like to see? Any innovations you can think of. I think renderosity needs a character that truly holds your imagination and inspires you.
kawecki posted Thu, 30 June 2005 at 4:51 PM
The problem is compatibility, if you want that the new character be compatible with existing clothes and poses will create great limitations and the result will be something similar to Vicky. A really new character needs another division of body parts and joints, the existent one are wrong!.
Stupidity also evolves!
isacatcar1 posted Thu, 30 June 2005 at 4:54 PM
They could work with PhilC and they can use WW to overcome those limitations as far as clothing goes.
xoconostle posted Thu, 30 June 2005 at 4:55 PM
It should be started from scratch. It's absurd to expect people to pay to downgrade V3 via RTE from V3 to Renda as it currently exists. Why would anyone in their right mind do such a silly thing? You'd do better to simply invest in V3 items. Renda needs to be retired, period. The disrespectful manner in which it was released and the subsequent revelations of its impropriety have permanently tainted the name "Renda" in my opinion. However, Renderosity should pursue a new "Renda" with a different name if they want to have their own site-associated figure(s.) Ideally, it should offer something different enough from V3 to attract those who already use V3, or those who have had enough of V3-like female meshes. There's considerable interest in variety and alternatives to the Unimesh family, as was made obvious by the considerable community excitement over Apollo Maximus.
originalkitten posted Thu, 30 June 2005 at 4:56 PM
bkmarking
"I didn't lose my mind, it was mine to give away"
isacatcar1 posted Thu, 30 June 2005 at 5:00 PM
I personally do not have bad feeling towards Renderosity over what took place.
Live and learn.
So here is your opportunity to let them know what you want?
Sarte posted Thu, 30 June 2005 at 5:06 PM
I think Renderosity provided great amusement for me with that Renda debacle.
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Touch the untouchable, break the unbreakable
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wolf359 posted Thu, 30 June 2005 at 5:07 PM
This Figure should be buried like the tyco monolith on earths moon. ....................................period. ************************************************************************ we dont need another skinny assed pinhead vicky3 clone with 50 billion injection/delta/chan/vis/pbdcm blah blah BLAH horse shit!!! to deal with. *********************************************************************** No thanks ************************************************************************ take a freakin clue from Anton Kissel ;-)
SamTherapy posted Thu, 30 June 2005 at 5:09 PM
"This Figure should be buried like the tyco monolith on earths moon. ....................................period. ************************************************************************ we dont need another skinny assed pinhead vicky3 clone with 50 billion injection/delta/chan/vis/pbdcm blah blah BLAH horse shit!!! to deal with. *********************************************************************** No thanks ************************************************************************ take a freakin clue from Anton Kissel ;-)" I couldn't have said it better. :)
Coppula eam se non posit acceptera jocularum.
randym77 posted Thu, 30 June 2005 at 5:10 PM
I want them to say who will be creating the figure, upfront. That's the only way people will trust them now, IMO. Hire modellers who have good reputations in Poserdom. Yes, it will cost more. But probably less than this debacle cost them.
isacatcar1 posted Thu, 30 June 2005 at 5:19 PM
I really liked what Blackhearted did for Renda the morphs Something like that would be a good starting point.
I hate the name Renda.
Sarte posted Thu, 30 June 2005 at 5:22 PM
Tycho monolith, eh? Would the unearthing of that involve a painfully loud noise and an expedition to Jupiter?
Do the impossible, see the invisible
ROW ROW FIGHT THE POWER
Touch the untouchable, break the unbreakable
ROW ROW FIGHT THE POWER
randym77 posted Thu, 30 June 2005 at 5:22 PM
Yes, a figure that looks like one of Blackhearted's would be nice, if only because she would be shaped differently from V3.
The name "Renda" has to go. She's damaged goods now. You wouldn't name your new boat the Titanic. The new figure should have a new name.
isacatcar1 posted Thu, 30 June 2005 at 5:24 PM
A little off the subject but I would love to see what Blackhearted could do with A3. Take her to a new level he would.
Marque posted Thu, 30 June 2005 at 5:44 PM
And M3 as well, I would love to see Michael or David with a toned body. I know you can tone them down but Blackhearted does have a way with morphs. 8^) Marque
dlk30341 posted Thu, 30 June 2005 at 5:52 PM
Renda should be in the trash. Sick n damn tired of all the same re-hashed items over & over & over & over & over. If you can't create something original, don't waste your time and don't try to fool us, the consumers that you have done something original. Thank god I have eyes & didn't get fooled into this latest debacle. Note: I'm not capable of creating anything from scratch, so I admit that up front before the torches & pitchforks come out :D
svdl posted Thu, 30 June 2005 at 5:53 PM
OK, what would be interesting enough for me to purchase a new female figure?
A couple of these things would be true innovations. And I believe THAT is what is needed to create a flagship product. And don't make her too generic. V3 is very generic, and the result is that whatever morphs are applied, she looks like V3. Better to create a figure that is completely optimized for e.g. a young adult Caucasian female of about 5'5", and later create another figure that is completely optimized for e.g. an older Asian female figure of about 5'2". Should result in better joint parameters for both figures.
Message edited on: 06/30/2005 18:00
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
buddy36s posted Thu, 30 June 2005 at 6:01 PM
You can start by renaming Renda. Call it: "The TURD."
svdl posted Thu, 30 June 2005 at 6:05 PM
"The TURD" Is that an acronym for True Unmitigated Renderosity Debacle?
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
Jim Burton posted Thu, 30 June 2005 at 6:28 PM
" - A more realistic size. Vicki is just too tall at 6 feet. 5'5 would be better - Vastly improved shoulder and elbow joints, probably with JCM - Vastly improved hip/thigh bends, probably JCM - Decent P5/P6 support (something that DAZ still doesn't do too well), like grouping the dials, P5/P6 materials. - Hi-poly plus low-poly meshes - Hires plus lores maps - Have it developed by good, trusted, well-known modelers/riggers/texturers and let everyone know who's on the development team. - Include hair, both transmapped and dynamic - IK off by default (rename the leg IK chains) - Additional finger dials on the hands (see the P6 figures) " Plus: -Switching "High-Heel" and Flat feet -Poseable Breasts, Poseble Upper Head -Two layer Pubic hair overlay - Basic morphs included with package - Ultra Low Price! Gee, what if she was already available? ;-)
svdl posted Thu, 30 June 2005 at 6:36 PM
Hi Jim, Does that mean that Glamorous Jessi is ready? I haven't been following the recent developments too closely...
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
Jim Burton posted Thu, 30 June 2005 at 6:42 PM
Oh, I can't say, I've gotten in enough trouble here already. However, when I saw that list, and how well it fit a certain female figure (about 9 out of 12)... ;-) I can say this- you might want to wander over to Content Paradise and look around.
Wraith posted Thu, 30 June 2005 at 6:45 PM
A solution to the End'a Renda is so easy it's all in the thread TPB probably didn't really read. Most people like Blackhearted's char better then V3Renda already, so pay BH to remap and mold the geometry, export BH's final character and scale up or down a tad. Contact Xfx3d, Anton, Burton, Neftis, Etc... and see who can do a recut of the mesh, new Rig, add expression morphs. Release poser's first, ready, no need to morph to look decent character. Contact Phil C and add to WW asap. Give her an axe or sword and temple in the base package too.
Message edited on: 06/30/2005 18:46
dlk30341 posted Thu, 30 June 2005 at 6:46 PM
As stated above.
beachnut posted Thu, 30 June 2005 at 6:53 PM
Ditto what everyone else said.
Byrdie posted Thu, 30 June 2005 at 6:53 PM
Why does it have to be "Renda"? Here's a thought, why not a MALE flagship character? Oh wait, that'd ruin the market for looks-like-she's-got-a-pair-of-watermelons boob morphs. :-P
udhal posted Thu, 30 June 2005 at 6:53 PM
What a mess is this Renda incident, huge threads at every forum, very nasty things had been said of her and the way Rosity handle this, very upset and angry people etc... Horrendous! A new figure in poserdom should be like byAnton's A Maximus, all excitement, positive feedback and the feeling of being part of a community that is always moving forward. So what would I like Renda to be? well less horrenda and more Oh, Renda!
Helgard posted Thu, 30 June 2005 at 6:56 PM
Two questions: Python based ERC? Posable upper head? What does that mean. Asking because I am building my own figures for my own use.
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nruddock posted Thu, 30 June 2005 at 7:04 PM
Python based ERC I'm guessing would mean using callbacks on various parameters.
svdl posted Thu, 30 June 2005 at 7:08 PM
Python based ERC: ERC is a "hack" that allows conforming clothing to copy the morph dial settings from the figure it is conformed to. It is based on a bug in Poser 4/PP. In Poser 5 and 6 this bug is eliminated, but that also means that the ERC trick does no longer work. On the other hand, Python support in P5 and P6 is much improved. By Python-based ERC I mean installing callback functions that will automatically adjust clothing morph settings when a figure morph dial is turned or a body part is posed differently. I have some ideas on how to do it, but I haven't had the time to test my theories yet. Posable upper head? That's one for Jim Burton.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
maclean posted Thu, 30 June 2005 at 7:08 PM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2320175
In case no one knows yet, Renda has been pulled completely from the store. You can read about it at the link (down near the bottom). macPapaBlueMarlin posted Thu, 30 June 2005 at 7:21 PM
My advice is to make her unique and with a look that no other figure has. I suggest maybe making her a little more androgenous and edgy. She needs her own mapping as well as grouping and rigging that can give her a functionality distinctive to her.
Byrdie posted Thu, 30 June 2005 at 7:46 PM
Seconding the motion y'all should hire Anton to do the new one.
mateo_sancarlos posted Thu, 30 June 2005 at 7:49 PM
I'd like to stick my neck out and predict that, 9 - 12 months from now, after 2 months of "modelling work", somebody we never heard of before will come out with a "new" male character which, 12 hours after its release, will be found to have plagiarized either Mike 3 or ApolloMax geometries, JPs, etc.
Jim Burton posted Thu, 30 June 2005 at 7:54 PM
I beg to differ, ERC works fine in Poser 5 and 6, including matching JCM in the clothing. It actully works better than in Poser 4 and PP. It isn't really a bug either, it is just being used in ways that weren't thought of by the creators of Poser, but it still follows the original rules. Posable upper head? Gee, let's suppose you had a base mesh that you changed around, except for the head, the original head was fine, and came in both a hi-res and low-res version. However, the head was slightly mis-shapen, with rather a too-big upper head, sort of an "egghead" effect. You could fix it either by morphing, or, more nicely, by having a new, "ghost" upper head that could be scaled and even rotated in "x". Nifty, what? ;-)
Byrdie posted Thu, 30 June 2005 at 8:07 PM
Hate to be such a pessimist but honestly, mateo, that's a sucker bet. 100 galleons sez it'll be ApolloMax, not Mike, getting the clone treatment. :-P
Netherworks posted Thu, 30 June 2005 at 8:33 PM
I second what Jim said - ERC does work in P5/P6 and in clothing. It just has to be written a certain way... This in clothes: valueOpDeltaAdd Figure 1 rCollar:1 zrot deltaAddDelta -0.020000 instead is written like this: valueOpDeltaAdd Figure rCollar zrot deltaAddDelta -0.020000 and you make sure the figure is selected before adding the clothes to the scene. And it works.
.
svdl posted Thu, 30 June 2005 at 8:50 PM
The best results I ever got with ERC was when I wrote it this way: valueOpDeltaAdd conformingTarget rCollar [morphname] deltaAddDelta 1.000 I always do multiple character scenes. ERC tends to work in single character scenes but seriously messes up in mulitple character scenes. I've written a little Python script that copies the morph seettings from a character to its conformed clothes - doesn't matter whether the character or one of its conforming clothes is selected. It still needs some tweaking (it doesn't copy morphs from non-matching actors - yet). It's possible to attach a python script to a cr2 or pp2 that runs on loading the figure/prop. That script then would have to install a callback function that gets called whenever the figure is conformed to another figure (or in the case of a prop, when it is parented to a figure). And this callback then should install other callback functions that would copy morph/JCM values from the conformingTarget to the clothing figure/prop. I'm still figuring out how to handle deletion of clothing figures and prop - the callbacks should be removed then. The main advantage of this approach would be the total and complete elimination of crosstalk. I'm going to try the the Netherworks approach too. It IS a lot easier to do.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
ynsaen posted Thu, 30 June 2005 at 8:59 PM
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
kawecki posted Fri, 01 July 2005 at 2:14 AM
Stupidity also evolves!
Helgard posted Fri, 01 July 2005 at 2:19 AM
Huh? I can't even get my body into all the Kamasutra positions!!!! Especially that Lotus blossom on a water lily with petals position. I can never figure out where my other leg is supposed to be in that one.
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xantor posted Fri, 01 July 2005 at 2:24 AM
The new figure should have a different shaped face, different from v3 stephanie 3 etc.
Sarte posted Fri, 01 July 2005 at 2:29 AM
Internet drama is funny. Renderosity is a good source for it.
Do the impossible, see the invisible
ROW ROW FIGHT THE POWER
Touch the untouchable, break the unbreakable
ROW ROW FIGHT THE POWER
kawecki posted Fri, 01 July 2005 at 3:12 AM
" Huh? I can't even get my body into all the Kamasutra positions!!!!" Well....., I cannot fly, but Superman can do it. I want Superman!
Stupidity also evolves!
who3d posted Fri, 01 July 2005 at 5:26 AM
"Your two cents of what the new Renda character should be." ??? IMHO it should be a long time coming ;) Cliff
SeanMartin posted Fri, 01 July 2005 at 5:42 AM
Here's a thought, why not a MALE flagship character? :: taking a look at the store for only a few seconds :: You cannot be serious. This place would implode.
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Caly posted Fri, 01 July 2005 at 7:45 AM
lol A long time coming indeed. :P
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Sivana posted Fri, 01 July 2005 at 8:01 AM
Ahm, it seems that Renda has gone out of the shops?!?
mickmca posted Fri, 01 July 2005 at 8:59 AM
By way of unsolicited testamonial: Glam Jessi is the biggest bargain on the planet, if she's still $4.95 at Content Paradise. And Apollo M is the Ferrari of Poser figures, at a Cadillac price. Now if someone would just do a female figure with normal female fat ratios.... M
layingback posted Fri, 01 July 2005 at 9:24 AM
Re Jim Burton's and Netherworks comments - I feel that I should point out that the revised way of making ERC work in P5 & P6 is also backwards compatible with P4/PPP.
Jim Burton posted Fri, 01 July 2005 at 10:26 AM
layingback- which one- the "figure number less" or the "conformingTarget" one? I've tried the former (I set my Injectors up that way), but can't remember any big advantages to it, I'll have to try it again. Never tried the other, though. Incidently, I aught to mention that Curious Labs got stock Jessi right, she both has IK off by default and is named "Jessi", rather then the dreaded (and meaningless) "Figure 1". Things I've been campaining for for years (and how I set up all my figures). Needless to say, I didn't change THOSE parts. ;-)
layingback posted Fri, 01 July 2005 at 10:54 AM
"Figure number less" or FII (Figure Indendent Injection) has the advantage that more than 1 injected figure can be injected in the same scene. I.e. it gets around the readscript limitation of injection only working on the first figure loaded in a scene. A big advantage if you use Mill3 figures. Only extra step (besides removing the Figure #'s of course ;-) is having to select the target figure before the injection pose is applied. But that's not a hard habit - nor a bad one - to get into. A set of tools to handle all of this for you is under development - I have them in alpha test form - but unfortunately release has had to wait due to more pressing updates.
svdl posted Fri, 01 July 2005 at 11:41 AM
Agree with mickmca on Glamorous Jessi. Thanks Jim for a job well done!
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
rockadon posted Fri, 01 July 2005 at 11:41 AM
Aeneas posted Fri, 01 July 2005 at 3:46 PM
With Neftis and Seraphira working on new characters, I prefer to wait!
I have tried prudent planning long enough. From now I'll be mad. (Rumi)
Dubious posted Fri, 01 July 2005 at 3:49 PM
I would wish for "overlapping" zones. Zones that would squeeze in to simulate at least in part some kind of muscle-behavior. I am so fed up with having to either rotate my figure or using postwork to hide the imperfections. And, most important, a feminine behind, which holds up to a sitting position too. GluteRaise doesn't go good enough for me, and I hate V3's Masculine blockbutt. As for the rest, I'll leave all the ERC and InjChan and JCM's to all you techies here.. ;)
3DNeo posted Fri, 01 July 2005 at 7:06 PM
I won't go backwards with a less realistic figure, so it will have to come out with guns blazin and offer a lot more realism for me to bite. If you are going to create a new female figure from the ground up for Poser 5/6 then I would suggest taking some lead from Anton and doing this: A MORE realistic looking figure that is anatomically correct with built in Pubic morphs and trans. Otherwise it's just barbie and not a real life replica. Take a look at Anton's male figure to see an example of how it should be done but in female version. A LOT more vertices and polys in the hip/thigh areas for better sitting, bending, etc. poses which can be a problem with V3. PUSH THE LIMITS OF REALISM! A lot of us have high-end systems with 2GIG+ RAM and a 1/2 or 1 terabyte storage so I'm constantly looking to push the limits. Meshes/body textures that are realistic. Get Mask and some of the other great artists out there to do them so there are some on release of the figure. International head/body morphs more realistic and more options than what we have now for V3/S3. Ability to scale character better, like Anton's male figure. Also an "age" dials for making older/younger. Full support of Poser5/6.
Jeff
Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 &
Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB
800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.
3DNeo posted Fri, 01 July 2005 at 7:13 PM
Is Seraphira still working on her character? She hasn't been in the forum for a LONG time and I thought that project was dead. Is she still around and where can she be found if not?
Jeff
Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 &
Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB
800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.
randym77 posted Fri, 01 July 2005 at 8:31 PM
She's still around. Check the Developer's Forum.
Charlie_Tuna posted Fri, 01 July 2005 at 9:42 PM
NOT named 'Renda'to start with.
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Jim Burton posted Sun, 03 July 2005 at 12:13 PM
I've been thinking about doing a version of GJ with fully working "naught bits". I don't really see a whole lot of use for a female figure like that unless your doing blue movies (or something like that), but I gather some would buy her. As anyone who has taken figure drawing classses knows, on most women all you see down there is the pubic hair triangle (which GJ already has). Could give me something new to sell at BBay, though... ;-)
svdl posted Sun, 03 July 2005 at 1:44 PM
Geometry swapping might be a good solution for the 'naughty bits' If you don't need them, you can swap out the extra polygons and textures. It's one of the features that works very good on Judy and most Poser males.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
Byrdie posted Sun, 03 July 2005 at 2:33 PM
Yes, please have all the "naughty bits" present and accounted for with the option to just turn them off whenever they're not needed. Much easier than futzing around with detachable parts like Mike's/David's. ;-)
diolma posted Sun, 03 July 2005 at 2:54 PM
My 2p (2p 'cos I'm British, so don't have any cents, or is that sense?) on what the new Renda character should be? Simple answer: Free! Cheers, Diolma
rowan_crisp posted Sun, 03 July 2005 at 10:55 PM
Not named Renda. I am waiting to see what Seraphira comes out with.
shedofjoy posted Tue, 05 July 2005 at 10:16 AM
ROFLOL @ buddy36s, and i agree with the new name .."The TURD"....lol.. AND if Rosity are listening get SVDL on as project leader, he seams to know what we want....And he wont make another "turd". lol.
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