3DNeo opened this issue on Jul 04, 2005 ยท 4 posts
3DNeo posted Mon, 04 July 2005 at 7:16 AM
What I'm trying to do is get more realistic looking sitting and standing poses for V3, but as you can tell, those darn thigh issues keep croping up. I know this is because the verticies/joints are not there for good bends, but this is ridiculous. I mean no person gets thigh buldges like that when just proping their leg up.
Take a look at the picture for an example of what I mean about the V3/S3 thigh issue. Didn't know if someone has figured out anything to help address this or even if anything can be done.
Thanks for any input.
Message edited on: 07/04/2005 07:18
Jeff
Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 &
Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB
800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.
randym77 posted Mon, 04 July 2005 at 7:40 AM
kyraia posted Mon, 04 July 2005 at 8:12 AM
You can change the behaviour of a joint with the joint editor. I haven't been using it for some time but I remember you can set up almost everything including buldge.
Are you bending the buttocks as well as the thigh?
Of course, trying this would be a lot easier then re-editing the joints - if it helps.
bwldrd posted Mon, 04 July 2005 at 11:05 AM
There is also an injection to help the problem some in Runtime DNA's Freestuff, by Maveris, called AdjButtock.
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Consider me insane if you wish, but is your reality any better?