HopsAndBarley opened this issue on Jul 06, 2005 ยท 15 posts
HopsAndBarley posted Wed, 06 July 2005 at 8:29 AM
HopsAndBarley posted Wed, 06 July 2005 at 8:29 AM
HopsAndBarley posted Wed, 06 July 2005 at 8:31 AM
Kixum posted Wed, 06 July 2005 at 10:08 AM
I think you're getting pretty close on this! Depth of field for wide outdoor scenes is debateable. There's more to it than just turning it on. Turning on your soft shadows for your sunlight (unless you're using a distance light) would be cool. Also GI if you're machine will take it is another next step. The modeling and texturing gels and is great and I think you've cranked hard on it! -Kix
-Kix
kelley posted Wed, 06 July 2005 at 3:41 PM
's looking good. Far from 'overdoing the haze', I think you could cut the distance factor and bring the haze in a little closer until it softens the most distant tower. And be warned, as you build bigger, more complex scenes, "the eternal desire to tweak' is the price you pay. And...what is the vehicle with the twin screws used for?
Patrick_210 posted Wed, 06 July 2005 at 4:53 PM
I think you have a cool scene going here, lots of good modeling and composition. Just my 2 cents to make it a tad better, getting soft shadows by using "GI" or "soft shadows" would increase the realism. I might give the sunlight a slightly orange tint to warm up the scene. Also, try upping the bump on the terrain, it's a little flat. Nobody worries about you making changes and showing the WIP, it's interesting to follow the progress. I'd keep going 'til you just can't stand it anymore. Patrick
HopsAndBarley posted Wed, 06 July 2005 at 7:20 PM
Thanks for the input folks. Kelley, ill give it a try with the hazing out of the most distant tower. The vehicle with the twin screws (actually those screw like shapes are part of those dirigieable balloon things, not screws as in propellers). They are an airship design I modeled last year, just thought it would make for a nice vehicel for my bionicle model.. I like the contrast between the high-tech robot character and the low-tech vehicle. Originally those vehicles had a big engine block between the two balloon sections. I removed the engine for this scene because it looked weird when the airship was next to the tower structure. Patrick, Right at the moment Im rendering a version with soft shadows enabled and experimenting with the global illumination. Ill try your other suggestions as well, bumping the terrain a bit (it does look flat), and "warming up" the sun. Cheers, H&B
GWeb posted Thu, 07 July 2005 at 12:09 PM
GWeb posted Thu, 07 July 2005 at 12:10 PM
GWeb posted Thu, 07 July 2005 at 12:34 PM
GWeb posted Thu, 07 July 2005 at 12:36 PM
GWeb posted Thu, 07 July 2005 at 12:37 PM
Message edited on: 07/07/2005 12:39
GWeb posted Thu, 07 July 2005 at 12:57 PM
steama posted Thu, 07 July 2005 at 7:18 PM
very cool examples GWeb
HopsAndBarley posted Fri, 08 July 2005 at 6:08 PM
Thanks for the images GWeb. Its very helpful. Ill try some depth of field experiments in the next few days. Cheers, H&B