bjbrown opened this issue on Jul 07, 2005 ยท 4 posts
bjbrown posted Thu, 07 July 2005 at 11:46 AM
Question one for today: Is there anything special I should do when preparing a mesh for export? Almost everything I make in Blender will be exported to .obj and used in Poser. I finished a shirt to use on a Poser figure last night. After finishing the mesh, I reset the center of the mesh and got all the normals facing correctly. I tried several different UV options on it but couldn't find one that looked like a UV map I'm used to seeing. (This will be a focus of inquiry in question two to come.) Then I exported it. The shirt worked pretty well in Poser, but fell apart in a dynamic simulation (an animation with collision detection and gravity forces). There are a number of reasons it might have fallen apart, including poor mesh design on my part, or the fact that Poser's dynamic simulation component is always a bit moody. But I want to make sure also that I exported the object correctly. I have read tutorials for other modeling programs in which specific elements are checked for export, so things like cameras are not exported. I'm not aware of a similar function in Blender. I'm hoping that I exported the mesh and nothing more. But if not, maybe there are some things I don't know about that got in the .obj file which causes it to behave badly in Poser.