Forum: Poser - OFFICIAL


Subject: [WIP] Figures without bones, Vertex Weight (well sort of . . .)

Asciicodeplus opened this issue on Jul 07, 2005 ยท 18 posts


Asciicodeplus posted Thu, 07 July 2005 at 4:04 PM

In the image there are two figure setups, one created using standard bone hierarchy and the other one using a special magnet setup, can u tell which one is which? . . .

Anton made me think with another post that he did earlyer about experimental projects in Poser like if its possible to make a vertex weight posable figure without haveing to re-write poser, so I started thinking how could be done, if possible . . .

In the image the magnets act like a lattice system to deform the geometry like a standard bone from poser would do, using ERC to control all the bones from the main body of the "figure" . . .

I'm gonna attach the file that I'm working on for u to play, please post comments and ideas, as this is just starting my guess is, yes u will need to have one magnet per vertex in the worst case, I'm trying to find a way to minimize the effort in doing that . . .

BTW, I discovered a way in which u can make a fully functional arm IK for AM just changing 3 values(well maybe more, say around 5) inside the .cr2 file, and AM will still be compatible with everything out there, I already sent the file to Anton . . .

Anton, are u around? Mind if I post the info here?