Teyon opened this issue on Jul 08, 2005 ยท 14 posts
Teyon posted Fri, 08 July 2005 at 7:17 AM
Here're some of my inspiration:
http://www.kolbyjukes.com/
http://damascus.com.ne.kr/temp/hwasupsong.htm
http://www.cgsalad.com/
Message edited on: 07/08/2005 07:17
bob143 posted Fri, 08 July 2005 at 10:31 AM
It looks great, can you show a wire? Do you start with an area, say the mouth or nose and extrude edges from there?
Teyon posted Fri, 08 July 2005 at 4:53 PM
Thanks. I started with the eyes, then I went into the nose and then the mouth. Once they were started, I combined them by merging verts. Afterward, I just went ahead and finished it up by adding polys/detail as needed. I still have a lot to do though. I'll post a wire soon.
stonemason posted Sat, 09 July 2005 at 7:29 AM
looking good Teyon...have you ever used ZBrush?..these look like ideal models for taking to a higher level of detail. & do you ever animate these models? Cheers Stefan
Teyon posted Sat, 09 July 2005 at 7:56 AM
Teyon posted Sat, 09 July 2005 at 7:59 AM
stonemason posted Sat, 09 July 2005 at 8:04 AM
good to hear you'll be getting ZB..I'll be looking forward to seeing what you do with it :) & XSI too?..I wish I had the time to learn that one..the animation features look very cool. this figure will look great with some sss on his ears Cheers
Dann-O posted Sat, 09 July 2005 at 8:32 AM
Excellent work on this one. I really do need to learn more on organic modeling. Until then I will do more mechanical models.
The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the
person next to me.
Teyon posted Sat, 09 July 2005 at 7:52 PM
Jaqui posted Sun, 10 July 2005 at 2:46 AM
he's looking good Tey, I like the texturing. not the typical green that is so definately a fake creature. makes him much more realistic.
Dann-O posted Sun, 10 July 2005 at 3:29 AM
Sort of reminds me of a scamp from morrowind.
The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the
person next to me.
AlarmedBread posted Mon, 11 July 2005 at 7:40 AM
very neat stuff
pearce posted Mon, 11 July 2005 at 5:03 PM
He's an ugly muthafu..whatsit :) If, having had my arm twisted, I had to make one minuscule critical observation, it's that he needs a little asymmetry to look more natural; right now the mirror-join is rather obvious, if you see what I mean. Very nice work though :)
Teyon posted Mon, 11 July 2005 at 5:41 PM
Thanks. Yeah, I think I'll add some asymmetry once he's all done.I'm modeling in halfs so doing it now wouldn't work too well, lol. :) I'll be going a bit more pale on his skin tone and veiny once I get to the texturing stage but for test renders, this works okay. He'll look more scary once I put his teeth in and fnish his forehead.