Forum: Poser - OFFICIAL


Subject: Where is the Ground in my Render ?

mathman opened this issue on Jul 08, 2005 ยท 11 posts


mathman posted Fri, 08 July 2005 at 10:50 AM

Hi all, Sorry if this is an insultingly simple question, but I have never noticed this problem before. I use P6 SR1. Prior to doing the render, I add a figure to the scene. I then make sure that the Visible property in the Ground's properties tab is checked, and I have also attached a material to the diffuse node of the ground in the Material Room. However, when I render the scene, it renders the figure, but simply refuses to render the ground - even though it captures the shadows of the figure. Can anyone tell me how I can fix this, please ? thanks, Andrew


wyrwulf posted Fri, 08 July 2005 at 11:03 AM

The ground is probably set to shadow catch only in the materials room advanced tab


bjbrown posted Fri, 08 July 2005 at 11:06 AM

One guess: There is a place in Render Options for "Render Over" with choices like render over background color, render over black, render over current background shader. I think you want render over current background shader.


mathman posted Fri, 08 July 2005 at 11:24 AM

Thanks all :) The solution for me was to turn off the "shadow catch only" checkbox in the materials room.


3dtrue posted Fri, 08 July 2005 at 4:28 PM

thanks mathman, i had this same problem not too long ago.


diolma posted Fri, 08 July 2005 at 5:38 PM

I'm watching all threads on P6 carefully, since I intend to buy it as soon as I get my PC upgraded (which should be within the next 2 or 3 weeks). Is the "shadow catch only" a default setting in P6 Mat room? And if so, can the default be changed? Or does it only apply to the ground plane? I'm asking because I've noticed this question seems to have appeared several times in the past few weeks, and given Poser5's not-exactly immediate response when entering the Mat room (especially if it has to search for the materials 'cos they're not where they're 'sposed to be), to have to keep changing the Ground texture would a real PITA... Cheers, Diolma (Rather long bookmark)



DCArt posted Fri, 08 July 2005 at 5:53 PM

Is the "shadow catch only" a default setting in P6 Mat room? And if so, can the default be changed? Or does it only apply to the ground plane? The ground is set to "shadow catch only" by default. You have the option to set it on any other figure or prop in your scene. It's near the bottom of the PoserSurface window in the material room.



diolma posted Fri, 08 July 2005 at 6:15 PM

Ta Deecey. Makes the ground plane another thing to delete from the default scene (and then try to remember why I did it..) when I get P6. Cheers, Diolma



DCArt posted Fri, 08 July 2005 at 6:33 PM

I haven't tried it, but I imagine if you just uncheck the option in the material room and set that as part of your preferences it might do the trick (that is, if you need the ground plane).



Rendy posted Sat, 09 July 2005 at 4:49 PM

If we want to change a default can't we do this: Make all the changes and save the figureless file, in this case as "Shadow catch only.pz3", and load it as a base whenever we need it?


diolma posted Sat, 09 July 2005 at 5:25 PM

Those both sound like sensibles ideas, Deecey and Rendy. I'll try them once I get P6.. Cheers, Diolma