bjbrown opened this issue on Jul 09, 2005 ยท 7 posts
bjbrown posted Sat, 09 July 2005 at 3:03 PM
Does anyone know of a tutorial or something that deals with good polygon structure? I've been working on a shirt for use in Poser on Victoria 3. I build the basic shirt in Blender, export it to Poser, and do a dynamic simulation to fit it. (Basically over the animation, I start with her flattened, at the end she is fully morph, and the shirt is conformed to her figure.) The shirt performs well up until then, but if I use it in any other simulations involving motion, the mesh tears at the sleeves and collar. These are the places where I have to use irregular polygons to connect more regular grids of polygons. I'm thinking that there might be a better way of making the polygon structure there so it will respond better to being deformed.