alt1701 opened this issue on Jul 09, 2005 ยท 32 posts
alt1701 posted Sat, 09 July 2005 at 4:58 PM
Message edited on: 07/09/2005 16:58
alt1701 posted Sat, 09 July 2005 at 4:58 PM
alt1701 posted Sat, 09 July 2005 at 4:59 PM
alt1701 posted Sat, 09 July 2005 at 5:01 PM
last one, no maps, dont make them well, it is in .pz3 about 5.5 megs. made in wings3d. love that program.
Message edited on: 07/09/2005 17:02
alt1701 posted Sat, 09 July 2005 at 5:03 PM
PapaBlueMarlin posted Sat, 09 July 2005 at 5:05 PM
very cool...it looks like the engineer sets from Star Trek
xantor posted Sat, 09 July 2005 at 5:38 PM
It is very good, planit3d might host it for you if you ask them.
ynsaen posted Sat, 09 July 2005 at 5:41 PM
Attached Link: Odd Ditty Foundry
Arrangements can be made with Odd Ditty Foundry to host this for you, and I believe that Vanishing Point will host it as well, although I may be wrong. www.oddditty.com (send a message to Dittyfolk if the file is over 2MB and she'll see about gettin it up for ya) www.vanishingpoint.com The set if very nice. I can see many an adventure taking place....thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
LostinSpaceman posted Sat, 09 July 2005 at 6:28 PM
Fantastic! I can't wait to get my rendering hands on that. ;)
randym77 posted Sat, 09 July 2005 at 7:22 PM
Ooh, I love it! It does look very "Star Trek."
alt1701 posted Sat, 09 July 2005 at 7:30 PM
working on getting hosting, will let you know
pakled posted Sat, 09 July 2005 at 9:04 PM
I modeled this about a year ago, but hoo boy, you put a lot more detail into it..great work. Only suggestion I'd have is smoothing the cylinders in the central portion (where the dilithium chamber is, and yes, I do watch too much TV..;) there were some white plastic items coming out of the bottom consoles (well, on one episode, and their main function seemed to be a truncheon..;), but, if you've done any modeling, you'll realize that nothing stays the same on ships, rooms, etc. You can almost trace the evolution of the place (the small center portion was missing in the early episodes)
Another person who might have some tips would be Tony01701, at Excalibur Productions (I think that's the name). Not sure if he does collaborations or not, but who knows..
great work, I'll look for it wherever it goes..;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
alt1701 posted Sat, 09 July 2005 at 10:28 PM
i sent it to lost in 3d, he said he would host it for me, so i guess i wait, first time and all. what do you do? its like the birth of your first child.
LostinSpaceman posted Sat, 09 July 2005 at 10:37 PM
Attached Link: http://www.lostin3d.com/phpbb2/viewtopic.php?p=99#99
Thanks to Jim for allowing lostin3d.com to host this fantastic file. It's now available for download. Free registered membership required to download.LostinSpaceman posted Sat, 09 July 2005 at 10:38 PM
Hehehe...fast enough for ya?
alt1701 posted Sat, 09 July 2005 at 10:41 PM
thank you, hope this helps your traffic,i feel like another but i cant decide what? jim
LostinSpaceman posted Sat, 09 July 2005 at 10:46 PM
Hmmm... I've seen a lot of bridge and transporter sets. Even one docking bay for the shuttles, but I don't think I've seen Ten Forward or the old TOS cafeteria. Some basic TOS hallways would be nice to see too if you're that adventurous. ;)
alt1701 posted Sat, 09 July 2005 at 10:56 PM
so this is what 15 min of fame is like!
LostinSpaceman posted Sat, 09 July 2005 at 11:11 PM
LOL! Relish it while you can. Fame is fleeting. Talent lasts forever though!
Message edited on: 07/09/2005 23:11
Smoovie posted Sun, 10 July 2005 at 12:07 AM
Lost in Space. WOW... I remember Robbie. Is that show still running somewhere? I'm too young to have seen it when it was out, but I know I've seen it somewhere
LostinSpaceman posted Sun, 10 July 2005 at 2:53 AM
You can buy all three season's on DVD but as far as I'm aware, it hasn't aired since the Sci-Fi channel dropped it a few years back.
AntoniaTiger posted Sun, 10 July 2005 at 3:58 AM
That's a pretty good mesh. With Poser 5 and 6 you don't need to depend so much on texturemaps, but it would atill need a sensible UV mapping.
JHoagland posted Sun, 10 July 2005 at 10:04 AM
Attached Link: http://www.vanishingpoint.biz/
Sure, we can host it as well... but it seems like you've already found a home for it. :) Also, please remember that the URL for Vanishing Point ends in .biz, not .com. Thanks. --John
VanishingPoint... Advanced 3D Modeling Solutions
ynsaen posted Sun, 10 July 2005 at 2:09 PM
ooops!! Sorry, John. blush
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
LostinSpaceman posted Mon, 11 July 2005 at 1:08 AM
LostinSpaceman posted Mon, 11 July 2005 at 1:09 AM
TrekkieGrrrl posted Mon, 11 July 2005 at 5:22 AM
It's probably just out of phase ;o) Seriously it's a very nice set! And yes, some Enterprise hallways would be VERY nice! TOS would do, though I do prefer TNG... ~TrekkieGrrrl
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xantor posted Mon, 11 July 2005 at 12:01 PM
Mizrael try selecting normals forward in the materials room for the parts that don`t render properly and try rendering again.
LostinSpaceman posted Mon, 11 July 2005 at 3:03 PM
randym77 posted Mon, 11 July 2005 at 4:56 PM
So that's what "remove back facing polys" is for. And here I thought it was just supposed to speed up the render.
AntoniaTiger posted Tue, 12 July 2005 at 2:46 AM
Works for some things, not for others. Quite a few open jackets would develop visible holes if you removed back-facing polygons. Try finding which material is involved and applying a very small displacement. Just needs a Simple Color node plugging into the displacement input, and the dial setting to a low value.
randym77 posted Tue, 12 July 2005 at 5:43 AM
A lot of the older clothing at Poserworld has black splotches. Adding displacement doesn't fix it, and the affected areas are so tiny and irregular that it's beyond my ability to fix with the grouping tool. I'll have to try the back facing polys thing.