Javil opened this issue on Jul 10, 2005 ยท 10 posts
Javil posted Sun, 10 July 2005 at 5:08 AM
Hello all,
i have seen almost all the tutorials in the backroom,
and i wonder are the (much) more tutorials in the www?
I'm very busy with vue5 Inf. Always when i'm finished with a scene it is not so realistic as i hoped... I wonder why i can't make a simlpe realistic scene..
Is it the light? Must i always set it to ambiance and not to standard? Or maybe on globel illimunation?
What are the basic (realistic) rules for light and more for simple make an animatie movie about an island?
For 10 second of animatie my computer is rendering about 24hours ; using rendercow. (1x p4 3.34 Ghz HT, 2x P3 1Ghz, 1x AMD 1Ghz) (Broadcoast, DVD size 768x576?).
Thanks for giving my a little advice,
Javil
Message edited on: 07/10/2005 05:11
Message edited on: 07/10/2005 05:13
more VUE Infinite on -> javildesign.com
bruno021 posted Sun, 10 July 2005 at 6:40 AM
Did you check E-on's website? They have nice Flash tutorials there, about ecosystems, IBL and other cool topics for Infinite. For your animation, could you be more specific? What do you need to animate? Water? Plants? IF you need to animate water, check here in the forum the topic about the "opean ocean" function. For plants, you need to check the "enable breeze" box in the atmosphere tab. Ecosystems don't react to wind, but they react to breeze.
Javil posted Sun, 10 July 2005 at 12:14 PM
It's more that the landscape is not so realistic.
I checked e-on's website over and over but i's more that i want to know how other people do it.
First i create a terrian. And then? You stretch it? Or you leave it like it is? The camara visual is so small. The landscape is not great and overwhelming. In examples here at renderosity the most pictures are great to see.
I make a movie about an island. My standard render is broadcoast because that's to do in time inside 24h with 4 cpu's. Next my size is 768x576.
Every time i make an animatie it's 10 seconds. (250 Frames)
I make an ecosystem with trees and grass and i want a beautifull camara (missile) scene. To fly through the jungle of trees. But what to do with the light? What is realistic? What is standard for you and others people?
I see so much beautifull landscape's here, i never can make that kind of terrian it seems..
that's why i want to find some great tutorials, in english or in dutch, to learn more about make great things with vue infinite before i give it up after trying and trying and that vue end's up in the forget corner of my room.
Thanks,
Javil
Message edited on: 07/10/2005 12:16
more VUE Infinite on -> javildesign.com
bruno021 posted Sun, 10 July 2005 at 1:38 PM
Well, you need to play around with different fractal settings to get a realsitic terrain, check the manual too for tutorials, and plenty of them too in the backroom. I'd say that you need to make your own materials for terrains, since Vue's look quite unrealistic in my opinion. Once you've created a procedural terrain, you can stretch it as muc as you want, the details on the surface will remain, because it's not resolution dependent.
Dragontales posted Mon, 11 July 2005 at 1:53 PM
I'd say there are many many factors that go into a realistic scene. Secondly, you have to define what you mean by realistic. Are you talking Photorealism? Or not so photorealistic but still believable? This was the kind of thing I suffered through for many years. I bough Vue 5 esprit in the hopes that It would help me gain what I wanted. Unfortunately, though it got me closer, it still wasn't close enough. I saved and got infinite. Now I feel complete. :) You can check my last few images and even though I feel they're not perfect yet, I'm much closer to what I want. The landscapes help complete my images. How do you get there? Well, if you haven't spend much time outdoors, then go out there. Take a digital camera and start studying how plants and rocks look. Go to where you can see a good bit of the horizon and see how you can create different terrains to create a foreground, midground and background. The foreground's ecosystem should be the most detailed as it's the one you see the most. For the mid, it can be a little less so. A bit more of the texture doing some of the work than the objects. For the background, you can use even less objects but the texture should be really good. The ecosystem tool is just phenomenal and by using different techniques can really bring that outdoor look into your computer. Hope that helps a bit. It really is an experiment thing. Before creating your own ecosystems, try the ones that come with the program. There's a lot of really nice ones in there. Then play with the settings. See what they do. Try replacing one of their plants in the ecosystem with a new one. etc. Good Luck... Dragontales
rodluc2001 posted Tue, 12 July 2005 at 7:43 AM
take a look in www.rodluc.com, in tutorial you can found some tips about eyes realism...
willow12 posted Wed, 13 July 2005 at 4:10 PM
HELP ! I am just getting into this . Looked real sharp in the demo. I know Maya ok and I have been working with it for two years. But this manual that comes with Infinite would put an insomniac into a stuper. Trying to get a feel for the program in an over view has been tough. The tutorials seem to feel that you already have at least a limited understanding of the program and therefore they use terms that I have not gathered yet. How did you guys at least get a good foothold into the program that didn't mean reading the entire first 200 hundred pages that read like the New York phone book? Please I am will to do the work, but what is the right direction to leap in??
bruno021 posted Thu, 14 July 2005 at 10:34 AM
Well, I did read the book entirely! My first Vue was 5 Esprit, and I learned it with the book, this forum & the backroom. So Infinite was easier to understand afterwards.
Dragontales posted Thu, 14 July 2005 at 10:47 AM
Willow12.... Aside from trying the book, some tutorials (from the e-on website as well as here and elsewhere) and just digging in and getting your hands dirty, there's not much else I can offer, nor do I think anyone else can offer. However...One thing I will say is try to just stick with one thing at a time. For example...just start playing with terrains. load one into the scene....go into the editor...etc. Just stick with that...until you think you have a decent grasp of how they work. Then move on to something else. Perhaps the atmosphere editor. Or materials. At least this way you won't get so overwhelmed, and can open that book to the section you need if you get stuck. Instead of trying to read it from cover to cover. Good Luck. Dragontales
willow12 posted Thu, 14 July 2005 at 11:20 AM
Thank you very much. That is the way that I am tackling this. I have spent a great deal of time on Maya and starting to get ahead on that. So my reading list comsists mostly of extremely detailed non fiction ... being Maya or now also Shake. I will do what you suggested. Thanks