TOXE opened this issue on Jul 11, 2005 ยท 21 posts
TOXE posted Mon, 11 July 2005 at 10:26 AM
Hi all my friendssss, someone know if there is a way to convert behaviors in frames?! If not, i'll jump from the balcony (i'm on the first floor, nothing serious) -TOXE
MarkBremmer posted Mon, 11 July 2005 at 5:04 PM
Enjoy the plunge... :( Mark
MarkBremmer posted Mon, 11 July 2005 at 5:07 PM
Actually, you may be able to modify the behaviours over time to acheive the effect you're after. What are you trying to do?
Nicholas86 posted Mon, 11 July 2005 at 7:10 PM
Behavior? Do you mean modifier? What specifically are you trying to do?
ShawnDriscoll posted Tue, 12 July 2005 at 12:42 AM
Have you tried substituting a different model at that frame with a different behavior? Or is that not possible? Or is it possible to assign a model a new behavior at a new frame?
TOXE posted Tue, 12 July 2005 at 1:51 AM
ShawnDriscoll posted Tue, 12 July 2005 at 2:45 AM
Is the movement similar to that wormhole generator in the movie Contact? Where you have the rotation of one object's spinning axis influenced by the ratation of another object's spinning axis?
Message edited on: 07/12/2005 02:47
falconperigot posted Tue, 12 July 2005 at 2:45 AM
Hi TOXE :) Apply the one spin to the object and save the car file, then Import that file into another document where you apply the second spin to the group. Cheers, Mark
falconperigot posted Tue, 12 July 2005 at 2:51 AM
TOXE posted Tue, 12 July 2005 at 3:18 AM
Have you discovered this trick for this thread or before? THANKS my friend!! You've saved me from the balcony:-) -TOXE
TOXE posted Tue, 12 July 2005 at 3:34 AM
TOXE posted Tue, 12 July 2005 at 3:46 AM
MarkBremmer posted Tue, 12 July 2005 at 6:50 AM
Multiple grouping and behaviours is very cool. BTW, you can apply multiple deformers to single object groups the same way and get some remarkable results. Mark
falconperigot posted Tue, 12 July 2005 at 8:11 AM
Hi TOXE, I'm glad you are saved from the balcony. :) I hadn't used this method before - just thought it might work. And after posting I thought it should work for any groups but couldn't try it becuse the electricity has been off all morning. :( Now I'm going to look at your files. Thanks for posting. Cheers, Mark
TOXE posted Tue, 12 July 2005 at 9:18 AM
TOXE posted Tue, 12 July 2005 at 9:19 AM
falconperigot posted Tue, 12 July 2005 at 9:53 AM
Ha ha, very good TOXE!
Kixum posted Wed, 13 July 2005 at 2:12 PM
I use multiple behaviors stacked/applied to groups all the time. It's especially useful for coordinate transformations as well. For example, if you want to make a fan with a bunch blades all canted at a specific angle, you can; 1.) Make the blade. 2.) Orient it at the canted angle. 3.) Group it which resets the coordinates with a frame of reference with no rotation. 4.) Move the hotpoint to the base of the fan blade. 5.) Rotate the fan blade the number of degrees equal to 360 divided by the number of fan blades. 6.) Duplicate until you have what you want. Grouping and modifying can save LOTS of time! -Kix
-Kix
sfdex posted Thu, 14 July 2005 at 11:57 AM
Attached Link: http://www.dexfx.com/Effects.htm
I've also used the grouping behaviors before -- my flying saucers attacking San Francisco (see the link) have some side to side motion (yaw, I guess). Then, I group the flying saucer, move its hotpoint WAY off center of the object, then rotate the group to get the nice circular flight path. Very useful technique that I think I read about first here in 'rosity way back when Clint was the RDS moderator. - DexNicholas86 posted Fri, 15 July 2005 at 7:38 PM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1534889
Remember this? http://www.renderosity.com/messages.ez?Form.ShowMessage=1534889TOXE posted Sat, 16 July 2005 at 3:00 AM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1095787
Really nice and useful Nicholas! Now i remember:-) Someone remember also this? -TOXE