Photopium opened this issue on Jul 14, 2005 ยท 21 posts
Photopium posted Thu, 14 July 2005 at 8:04 PM
What in the hell is all this anyway??? Okay, so I made a nice hybrid of V3, Laura, Steph3 and Aiko. It's a real good looking shape. As a base, I assigned it Aiko's Joints, which seems to work fairly well except for the collar to the fingers. So, into the joint editor I go to try to tweak them. I start at the collar and tweak one by one Up/Down, Front/Back and Twist parameters. First I align the zones and try to keep the green out of the red and encapsulate everything I want to move with that parameter. Seems like the right thing to do, no? Then I try the joint and I see where the mesh goes out of line. No worries, just got to tweak the xyz right? I get it to where it looks great and then bend the joint in the opposite direction and repeat the process. When that all seems to be good, I then adjust the bulge settings to fine tune the results. I'm all excited, because I seem to be on the right path. Next I will move on to the next parameter and repeat the whole process until one body part is done, for example, the collar. Now I go through down the chain and repeat those processes. Problem being, ultimately, this doesn't seem to work at all. I have small victories here and there but without fail something along the way always seems to get untweaked! Am I going about this the right way or no? Thanks. PS I've tried Geep's tutorial but it's just too busy on the eyes to follow in any coherent manner (sorry geep) -WTB