JHoagland opened this issue on Jul 17, 2005 ยท 11 posts
JHoagland posted Sun, 17 July 2005 at 1:33 PM
The solution to cross-talk? Install Poser 6- it doesn't have the cross-talk issue of P4. :) Seriously, though, I did some experimenting and found that if you replace the "Figure 1" in a cr2 file with a higher number, Poser doesn't cross-talk the figures. Since Poser uses lower numbers for the figures, cross-talk occurs even if one figure is "Figure 1" and the other is "Figure 3". Here's the possible solution... feel free to test it out and see if it works for you: 1) Start Poser 4. 2) Create a new character (skip these steps if you have an existing character): -Create a character: load V3 (for example) into the scene. Apply any morphs and textures. -Save it back to the Figures Library or save it as a scene file. 3) Edit the figure file: -Go to your RuntimeCharacters folder and find the character you want to edit. (To be safe, you may want to make a back copy of your figure file.) -Open the cr2 file in a text editor: WordPad will work fine. -Note: you can also open the pz3 scene file you just made... just make sure the pz3 scene file contains only the one figure. 4) Search & Replace: -Look for the line that says ":1" (the number may be different in your file). -Replace the ":1" (or whichever number) with a higher number, for example, "301". Don't forget to include the colon- replace ":1" with ":301". -Next, replace the line "Figure 1" with "Figure 301". Again, the "Figure 1" in your file may be different- use the same number from the previous step. Or, in the Search/ Replace box, simply change the ":" to "Figure ". Close the Search/ Replace box when it finishes. -Save your file and close the text editor. (Note: "301" is only an example- you should be able to use any number from 100 to 999... or try numbers higher than 1000 and see what happens. If Poser gives you any kind of error about the number being too high, simply do another Search/ Replace and change the number.) 5) Go back to Poser. Load your first character, then load this second character. If everything worked properly, both characters should retain their shape and there should be no cross-talk. You should also be able to save this 2-character scene as a pz3 scene file and re-open it later... and since Poser saves the figure numbers, there will be no cross-talk when you re-open the scene. --John
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