The default T-shape pose used for the Lights Library samples does not show the light properties well. Here is how I see the lights. Hang a prop Ball in a scene, and add a figure in a walking pose at about 45 degrees Y-rotation. This way you can see the light on the figure in some depth. The Ball is a fair reflection of the Light Controls tool. See the tool above the figure and compare to the hanging ball and Library entry at shoulder level to the figure. Figure and Ball are all White and not textured. I use this PZ3 as a Lights Template. Often Lights are saved in a scene which may or may not look good in another scene. Using this image has allowed me to See the Lights more consistently. 3Don
Excellent tip! Thanks, Don! :)