Forum: Poser - OFFICIAL


Subject: Evaluating Poser for use in creating DirectX game objects

Zyxil opened this issue on Jul 19, 2005 ยท 24 posts


Zyxil posted Tue, 19 July 2005 at 6:54 PM

I am a working on a one-person game project and I am not a 3d modeler. I need to create several animated mesh characters for use in the game and I was wondering if Poser can do what I need it to do. I need: - to easily create characters with different faces, heights, skin colors, hair, cloting... (duh, this in what poser is for... ;) ) - all characters should have several stock animations, such as walk, run, loiter, wave, maybe face expression animation, sit/stand, hit, use, die creatively - can be exported to the directx .x file format for use by my application with the animations The trick is the export to the .x file format. If .x is not supported, then can Poser export to 3ds while saving the animations? I can conver this file afterwards. Is there a better tool/way to do what I want to do? TIA for any help you can provide. -John