Forum: MarketPlace Showcase


Subject: Untranslate... the utility.

laetia opened this issue on Jul 22, 2005 ยท 12 posts


laetia posted Fri, 22 July 2005 at 11:47 AM

Have you ever tried applying a pose on a figure and found that the fingers looked all crooked and broken? And Poser wouldn't let you fix it no matter how you tried? Sure, there are a couple "fix it poses" that you can apply, but wouldn't it be better to fix the poses so they won't ever do that broken fingers again? I think so... :)

UnTranslate will help you fix your pose files so they do not contain translation values. This is especially useful on fingers -- depending on your IK settings, applying poses (usually those meant for a different figure) might lead to ugly broken looking fingers. :-S

It will also edit your files so that translations on the X and Z axis of character hips are removed -- this means that applying a pose will not recenter a figure in the scene, therefore if you have a figure set in front of a prop elsewhere in the scene, applying a pose that was fixed for X and Z translations will keep the character where it was. Applying poses that aren't fixed means the figure will go back to the middle of your workspace.

You can also have it edit all translations values on the body (except the hip since a Y translation on the hip is actually something useful to have!) so there is no chance of limbs being translated and looking broken.

With UnTranslate, you can fix your entire library of poses to be user friendly once and for all. Also a wonderful application to have for all you merchants out there - your pose packs will have that added value that users will thank you for. :)

NOTE: the utility is made to understand poses for figures which contain standard body parts -- the millenium figures (Vicky, Mike, Aiko, etc..), the Poser 6 people, Apollo Maximus, for example are supported figures. The utility might not work on absolutely all poses for all figures, but human figures with standard names for body parts are all supported. If you are unsure about anything, please let me know and I will check compatibility for you. :)

Message edited on: 07/22/2005 11:51

Caroline (laetia)


PilotHigh posted Fri, 22 July 2005 at 8:27 PM

Just wondering.


laetia posted Fri, 22 July 2005 at 8:38 PM

Yeah... Pc Only. It will run on Virtual PC, though -- I coded the whole thing in there. hehehe! :) (hey, it may be PC, but it was still made on a Mac!) I know it's lame for a Mac user to not be able to code for Mac. :-/ Sorry about that. I keep wanting to learn, but I'm so not patient enough to go reading manuals and I don't know a soul around here with the ability to help me understand. :-( You can be sure when I do learn, I'll be porting all my apps to Mac. :D Caro

Caroline (laetia)


laetia posted Fri, 22 July 2005 at 8:40 PM

Attached Link: http://market.renderosity.com/softgood.ez?ViewSoftgood=39292

Maybe I should have been bright enough to post one in the first place. Gah! It's Friday!!

Caroline (laetia)


Larry F posted Fri, 22 July 2005 at 9:02 PM

I see you mention Apollo Maximus as a supported figure. Would this mean then that with this utility one might be able to use M3 (for starters) poses on Apollo Maximus? Looks useful. Inquiring minds (okay, at least this one) would like to know. Thanks. Larry F


laetia posted Fri, 22 July 2005 at 9:10 PM

Apollo is built completely different from M3, if you've ever tried to apply poses from one to the other you'll find that arms might end up swinging the other way around. ;-) This app won't fix that -- hey, but maybe I'll code one which will....

However, if you bought a set of poses for Apollo lets say and these poses were saved by their creator with IK turned on, there is a chance that when you apply them, fingers might get all bent out of shape (check the ad image from the link, you'll see a pose with broken fingers -- it's one from a set I bought here!). The app can fix poses for Apollo because his body parts have standard names - left thumb is called lthumb for this figure just as it's called lthumb for millenium figures.

I hope this helps figure it out...

Caro

Message edited on: 07/22/2005 21:12

Caroline (laetia)


Larry F posted Fri, 22 July 2005 at 10:22 PM

Hey Caro, Thanks for that feedback. I was asking just for the reasons you explained about Apollo and M3 poses. Of course, if you were to "...code one which will ..." that would be too cool. Re the swinging arms, the odd pose here and there does seem to work. Still may jump on this. After all, you can always UPgrade it. Thanks again. Larry F (who wishes he could code)


arrow1 posted Sat, 23 July 2005 at 6:28 PM

Will this utility handle BVH files when applied to a Poser or Daz figure? arrow1

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


laetia posted Sat, 23 July 2005 at 7:15 PM

Sorry, no BVH files... This edits only PZ2. BVH files are quite different and honestly I can't say that I really understand their contents well enough to edit these without breaking them. :-/ Larry - I'll look into a pose adapting thing, I don't know how easy it would be, but if I can figure it out, I'll code it. :) Thanks for the idea. :) Caro

Caroline (laetia)


ynsaen posted Sat, 23 July 2005 at 8:47 PM

Just as a note -- an imported BVH series saved as a pose file could be adjusted and corrected with this utility, theoretically.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


laetia posted Sat, 23 July 2005 at 8:54 PM

I'd have to see one to be able to tell you for sure, but if it follows the same basic structure as a "normal" pz2 file, then normally it could be fixed, yes. :)

Caroline (laetia)


arrow1 posted Sat, 23 July 2005 at 9:37 PM

Thanks for your replies! It would be great if someone could come up with a utility that would adapt BVH files to Poser or Daz figures.I know I would buy it! arrow1

Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.