richardson opened this issue on Jul 28, 2005 ยท 15 posts
richardson posted Thu, 28 July 2005 at 3:45 PM
TrekkieGrrrl posted Thu, 28 July 2005 at 4:07 PM
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
msg24_7 posted Thu, 28 July 2005 at 4:11 PM
I don't remember the math function, but know where to find one ;-) http://www.runtimedna.com/messages.ez?Form.ShowMessage=118372 Don't know if that's what you're looking for, but it should do the job :)
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richardson posted Thu, 28 July 2005 at 4:22 PM
msg24 7, That's it exactly. As far as I can tell. I had 2 imagemaps with one mirrored in tile. This blender should fit nicely. Thanks
face_off posted Thu, 28 July 2005 at 5:38 PM
You can also plug a gentle fbm into the u & v scales of whatever is creating the tiles.
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shedofjoy posted Thu, 28 July 2005 at 7:27 PM
Now that was very usefull, im glad someone asked that question.... Bookmark
Getting old and still making "art" without soiling myself, now that's success.
shedofjoy posted Thu, 28 July 2005 at 8:58 PM
is there a way to create the Rain drop effect shown in the link in post 3 using just nodes?
Getting old and still making "art" without soiling myself, now that's success.
richardson posted Thu, 28 July 2005 at 10:54 PM
shedo, I believe that sample is node only. It's free too. Just cannot find it. Perhaps you can start a new thread with a cut and paste of that image. Thanks face_off. I'm trying it.
shedofjoy posted Fri, 29 July 2005 at 6:05 PM
Thanks Richardson, i will do that... And thanx for the Post it has helped me no end...
Getting old and still making "art" without soiling myself, now that's success.
gmadone posted Fri, 29 July 2005 at 10:04 PM
richardson posted Fri, 29 July 2005 at 10:17 PM
LOL gmadone, thanks for that. This obviously produces a random effect. Texture coordinates are a straight u/v function? This is paint by numbers. Great! I thought face_off had a new "handle" with the "Real Tile Shader"
richardson posted Sat, 30 July 2005 at 12:19 AM
face_off posted Sat, 30 July 2005 at 12:34 AM
Richardson - extremely convincing. What about an fbm over the top (ie - not tiled) - to add dirt/color variations.
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richardson posted Sat, 30 July 2005 at 1:22 AM
face_off posted Sat, 30 July 2005 at 5:34 PM
From the node system you used in #12, add a color_maths node. Then in value_1, plug whatever is plugged into the diffuse. In value_2, plug an fbm in. Then plug that new color_maths into the diffuse channel. That should break up the overall look of the bricks some more.
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