grylin opened this issue on Jul 31, 2005 ยท 18 posts
grylin posted Sun, 31 July 2005 at 7:23 PM
i think she's great, but i really miss some more face morphs, like, for making her look like, say, a 'normal' face like myself or anybody really. cuz no one's face is a 100 per cen symmetrical:P take judy, she isnt like v3, but she works in the face room, and there r things u can do w her face that u cannot do w v3. but maybe i'll wait for a new v3-4 to come out :P in the mean time,im trying to make celeb faces, of my fav movie stars , like m.j. fox, carrie ann moss etc..... :)
Little_Dragon posted Sun, 31 July 2005 at 7:27 PM
cuz no one's face is a 100 per cen symmetrical:P That's what the "split morph" function is for, in P5 and P6.
xantor posted Sun, 31 July 2005 at 7:42 PM
A lot of peoples faces actually are very close to being symmetrical.
Dave-So posted Sun, 31 July 2005 at 9:28 PM Online Now!
i wish mine was...my glasses sit crooked ... one ear higher than the other ... one jawline longer than the other ... I think I musta been pulled sideways out of my mom or something ...stretched ... My arms are the same length, though ... but my legs aren't ... but I don't walk with a limp...but there is always one pants leg an inch longer than the other. Yikes, no wonder the little kids run away and their mom's stare ....... or is that because I don't have any clothes on
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
KymJ posted Sun, 31 July 2005 at 9:36 PM
Thank you Dave for reminding me that I'm way too old to have any more children...dear god! sideways!! ouuuuuuuuch! LOL ...
STORE:
http://market.renderosity.com/mod/bcs/index.php?vendor=KymJ
GALLERY:
www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=KymJ
elizabyte posted Sun, 31 July 2005 at 9:42 PM
How do you use the "split morph", btw? I've heard about it, but haven't ever used it (yes, I'm using P5). bonni
"When a man gives his opinion, he's a man. When a woman gives her opinion, she's a bitch." - Bette Davis
mateo_sancarlos posted Sun, 31 July 2005 at 10:52 PM
Nobody's face is symmetrical - just take some measurements if you have any doubt. Some are more asymmetrical than others. There is an "id fixe" in some cultures that symmetrical faces are more pleasing, or "better", than asymmetrical faces. Such a conceit was carried to extremes in the 19th century in Europe with various head-measuring fads aimed at proving that head shapes correlated with criminality, artistic ability or high intelligence. These fads culminated in the Nazi concept of the "superior Aryan", and were totally discredited as a consequence of the horrors of WWII.
AntoniaTiger posted Mon, 01 August 2005 at 2:01 AM
As I'd heard it, the symmetry idea had been shown to be a universal. You can distinguish between cultural fashions and symmetry in how people react. But, true enough, Poser figures are too symmetrical, and getting away from that in a face can make a huge difference. It doen't need a particularly large morph value. My own feeling is that INJ morphs tend to discourage people from doing the detail morph-tweaking. The unimesh figures have enormous numbers of polygons, which makes each morph a bit of a memory hog. And the standard Vicky-face is free.
Jules53757 posted Mon, 01 August 2005 at 2:24 AM
You are right with the symmetrical faces but there are a lot of morphs for the face dealing with left and right so you have a chance to overcome this prob. BTW until now the only morph I missed is one that broadens the chin. Nearly every face I tried until now was very close to the original except Sophia Loren. Until now I found no way to create a face with her chin on a V3 head. The rest is easy to be done.
Ulli
"Never argue with an idiot. They drag you down to their level and beat you with experience!"
Little_Dragon posted Mon, 01 August 2005 at 2:40 AM
How do you use the "split morph", btw? To the right of each morph dial is a little arrow. Click that to get a popup menu with several options. "Split morph" works best with body parts along the central axis (head, neck, chest, etc.).
KarenJ posted Mon, 01 August 2005 at 5:32 AM
Attached Link: http://www.daz3d.com/shop.php?op=itemdetails&item=2234
The V3 Head Sculpture kit at Daz is a good investment if you want more flexibility in V3's face but don't want to model it yourself."you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
Dave-So posted Mon, 01 August 2005 at 6:19 AM Online Now!
can you not tweak bits of the face with magnets ? give it a try
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
grylin posted Mon, 01 August 2005 at 7:38 AM
i just checked out the sculpt. kit. cant afford it until september.. :P all my money has gone to bills and food, and sum stuff here, so,but looks really good :)
shedofjoy posted Mon, 01 August 2005 at 7:55 AM
I didn't even see the Sculpt kit over at Daz, so now im going to have to pop over and get it... more money...lol
Getting old and still making "art" without soiling myself, now that's success.
Berserga posted Mon, 01 August 2005 at 7:58 AM
One of the few areas where CL/EF have done better than Daz in character creation startring with P5 is the Numerous mophs that allow for asymetical and crooked faces, twisted noses etc... You can really Picasso the Hell out of Don, Judy, Jessie, and James if you want. :)
grylin posted Mon, 01 August 2005 at 8:26 AM
tried split morphs. helps a little :)
Dave-So posted Mon, 01 August 2005 at 5:20 PM Online Now!
magnets?
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
grylin posted Mon, 01 August 2005 at 6:10 PM
hey:) i havent tried magnets yet, but im giving it a go sometime :P .thnx for th advice everyone :D