-Timberwolf- opened this issue on Aug 03, 2005 ยท 6 posts
-Timberwolf- posted Wed, 03 August 2005 at 10:43 AM
It's time again for me to get mad about Poser.I linked a dyn Dress to a figures hip and tried to store the dress in the library.I read in the Room help,there should be a dialog asking if the prop should be stored as a smart prop ,but there isn't any.So every time I load my dress I have to put it in the right Position again to fit my figures pose.After all ,this is SR 4 and there will be no further.-----Again a little detail that make me furious about this odd curious labs company.As a matter of fact about 130 Dolllars for an Upgrade to Poser 6 seems O.K.,but thinking of this sloppy done P5 it is simply impudent.Free upgrade for all.--basta.
lesbentley posted Wed, 03 August 2005 at 12:53 PM
If the dress is a figure then you will not be able to save it as a prop, smart or otherwize. Instead, after loading it, use 'Conform To' from the Figure menu.
-Timberwolf- posted Wed, 03 August 2005 at 1:12 PM
thanks for answering."PROVIDED THAT you do NOT use the 'Select Subset' option when saving."This is not written in the manual,but you are right .It works this way,thank you .
LostinSpaceman posted Wed, 03 August 2005 at 3:59 PM
No Wonder I've not been making Smart props in Poser 6! I've been using that Select Subset because I thought it was some new requirement! Sheesh! Now if it's two props with one parented to the other which is parented to the figure, will it still save both items if you don't use Select Subset?
lesbentley posted Wed, 03 August 2005 at 5:15 PM
Mizrael.
No, you can only save multiple props to a pp2 by using 'Select Subset', in which case they won't be smart props. The exception is magnets, you can save a Mag, Base, and Zone, using 'Select Subset' and they will still save as smart props.
You can edit a pp2 that contains multiple props in a text editor to convert all the props to smart props. Say for example you parent a ball to a cone, then parent the cone to a box, then parent the box to a figures head, and save the box, cone, and ball, using 'Select Subset'. The ball will be smartparent(ed) to the cone, and the cone will be smartparent(ed) to the box, but the base object, in this case the box will be normal parented to the UNIVERSE. To say somthing is smartparent(ed) is the same as saying it is a smart prop.
Now open the pp2 file that was created when you saved the props to the pallet, in a text editor. find the 'parent' line for the box prop, it should look like this:
prop box_1:1<br></br> {<br></br> name box_1<br></br> on<br></br> bend 1<br></br> dynamicsLock 1<br></br> hidden 0<br></br> addToMenu 1<br></br> castsShadow 1<br></br> includeInDepthCue 1<br></br><br></br> channels<br></br> {
Change the 'parent' line to 'smartparent NameOfParent', e.g:
prop box_1:1<br></br> {<br></br> name box_1<br></br> on<br></br> bend 1<br></br> dynamicsLock 1<br></br> hidden 0<br></br> addToMenu 1<br></br> castsShadow 1<br></br> includeInDepthCue 1<br></br><br></br> channels <br></br> {
The "NameOfParent" ('head:1' in this example) must be the correct internal name of the parent, and is case sensitive. If you are not sure of the correct internal name you will have to have a look in the cr2, except that the actor number, the ":#", is not important and can be ommited. Message edited on: 08/03/2005 17:18
LostinSpaceman posted Wed, 03 August 2005 at 6:27 PM
Thanks Les! That was just what I needed to know. ;) I've made a few simple props like a microphone made out of a ball and cylinder that I want smart propped to hands. I'm not afraid of CR2 or PP2 editing either so it's very helpful knowing what to look for.