kuroyume0161 opened this issue on Aug 12, 2005 · 61 posts
kuroyume0161 posted Fri, 12 August 2005 at 12:41 PM
It said "Available Tomorrow", yesterday, in line with the release date of 8/12 that was stated here. It still says "Available Tomorrow", which is today, which (btw) was yesterday in Japan. So, if 'today' is 'tomorrow' and 'yesterday', has it not already not been unreleased not yet. ;0)
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
wheatpenny posted Fri, 12 August 2005 at 1:20 PM Site Admin
If it's tomorrow in Japan then people over there think we're doing what we're doing today yesterday... (I swiped that from a 1963 issue of Mad)
Jeff
Renderosity Senior Moderator
Hablo español
Ich spreche Deutsch
Je parle français
Mi parolas Esperanton. Ĉu vi?
MachineClaw posted Fri, 12 August 2005 at 1:52 PM
no no in japan yesterday is today, which the page said today which ment tomorrow which is today, but tomorrow for us and yesterday for Japan. A freind once called me from the future when he was in China on a business trip. That was weird. Soon, maybe a bit late, but better late than never. shrug I have no clue when this is coming out, I'm still waiting on Shade 8 US announcements and details.
NomiGraphics posted Fri, 12 August 2005 at 2:59 PM
We have more details up on Shade 8 on Shader's Cafe. A new press release was put out yesterday :) - Noel
kuroyume0161 posted Fri, 12 August 2005 at 3:14 PM
Is that yesterday yesterday, today yesterday, or tomorrow yesterday? I guess were speaking in future imperfect past tense...
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
thefixer posted Fri, 12 August 2005 at 4:15 PM
Eh!
Injustice will be avenged.
Cofiwch Dryweryn.
stallion posted Fri, 12 August 2005 at 4:38 PM
She is available now!! that's yesterday in Japan and today in the u.s
You might as well PAY attention, because you can't afford FREE speech
pakled posted Fri, 12 August 2005 at 4:49 PM
now in Japan, or tomorrow here? or are all our tomorrows yesterdays?..;)
I hate Temporal Physics
-Janeway..;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
ziggie posted Fri, 12 August 2005 at 4:59 PM
WOW...! She makes the BEST invisible woman I have EVER seen..! Just had 2 x e-mails from CP announcing her arrival and... they are both completely blank. I don't know who does CP's weekly e-mails to subscribers, but... they need sacking! Hardly a week goes by without getting either countless e-mails (all the same) from them, or... totally screwed up e-mails.
"You don't have to be mad to use Poser... but it helps"
pokeydots posted Fri, 12 August 2005 at 5:08 PM
Shes there I just bought her ;o)
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
kuroyume0161 posted Fri, 12 August 2005 at 5:17 PM
I don't know what's up, ziggie, but my CP email was just fine. If you are already certain that your email app is allowing HTML content, then there must be some sort of flub in their subscription emailer. There may also be subscription settings, but unsure. Check those too, if there are any! :)
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Tashar59 posted Fri, 12 August 2005 at 5:17 PM
I'm about to buy, noticed a code for 5% off entire cart purchase, in News letter. So, pokeydots, going to share an image and a thought about her or what.
pokeydots posted Fri, 12 August 2005 at 5:19 PM
Just un zipped her going to have a look right now ;o)
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
kuroyume0161 posted Fri, 12 August 2005 at 5:21 PM
Furgot to add: thefixer and pakled - ;0) Have a great weekend, um, if you haven't already (?).
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
MachineClaw posted Fri, 12 August 2005 at 5:23 PM
efrontier newletter sent today has a discount code to get 5% off total order if you order before monday. Thought I would pass that on. That is today today right now, not future or past, okay maybe future applies, but damn this is getting complicated to keep track of so I'm going to live in the present, but now it could be a presant cause ya get a gift. bangs head against wall (runs off to look at product page at CP)
ziggie posted Fri, 12 August 2005 at 5:25 PM
kuroyume0161: everything ok my end settings wise... just got e-mail flyer from DAZ3D no prob. Usually get e-mails from CP okay... just multiple... multiple copies... like 6-7 at a time. Not to worry... at least I know Terai Yuki is there now :-)
"You don't have to be mad to use Poser... but it helps"
pokeydots posted Fri, 12 August 2005 at 5:29 PM
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
pokeydots posted Fri, 12 August 2005 at 5:30 PM
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
pokeydots posted Fri, 12 August 2005 at 5:37 PM
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
Tashar59 posted Fri, 12 August 2005 at 5:40 PM
That shows why an upgrade to P6 is worth it. I don't think the P4 render uses the smothing or many of the extra options the Firefly uses. Side note, discount code doesn't work. Said there is one but it's not available for that product or has been disabled. You would think that a code given for a new product would work for that product. I thought wrong.
Netherworks posted Fri, 12 August 2005 at 5:43 PM
she's very low poly. should be a boon for animators :) At the current resolution it will be difficult to create the quality and range of morphs that are available for other figures, such as the DAZ ones. If they did a higher res version with a few more thousand in the body and double the head - I'd be more interested. :) I'd drop a suggestion but frankly, I'm an annoyance lately.
.
pokeydots posted Fri, 12 August 2005 at 5:49 PM
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
Xena posted Fri, 12 August 2005 at 6:00 PM
Gotta agree with ya Joe. Maybe I should bother them instead ;)
Netherworks posted Fri, 12 August 2005 at 6:19 PM
Sure go right ahead - they haven't replied to may last email yet :D Now, I did a head pack for Jessi, but this figure is way smaller in polycount. Maybe less than Victoria (1) Low Res?
.
karanta posted Fri, 12 August 2005 at 6:21 PM
Torulf posted Fri, 12 August 2005 at 6:30 PM
Netherworks wrote she's very low poly. should be a boon for animators :) Sounds good for me. But in what sense are low poly better for animation? I have made a charter for my movie from Aiko3 but maybe this charter is better?
TG
mateo_sancarlos posted Fri, 12 August 2005 at 6:38 PM
"Low-poly" is better for game designers, if not animators. But this figure is probably too "high-poly" for game designers.
Netherworks posted Fri, 12 August 2005 at 6:46 PM
Well, multiple figure scenes for one and generally if you are rendering multiple frames, the less polygons the better. Wouldn't ya think? I'm not an animator, per se, but I've done illustrative movies for product movement "peeks" and I've had a 40 frame light animation take 25 minutes to render. One figure head, just hair. With DIVX encoding, mind you. So, you just let me know if I'm off the mark here ;)
.
Netherworks posted Fri, 12 August 2005 at 6:53 PM
I don't feel this figure, as is, in a low poly state will be a good pick for stills renders - especially close-up. With Sub-Division type smoothing or not. From pokeydot's head renders but also evident in the product images as Content Paradise, the upper eyelids look chiseled from the low amount of polygons and some of the dark areas on the ears are very dark from the way light bounces off of a low-polygon .obj. With the smoothing and the low poly any detailed, small morph adjustments are going to be smoothed out and barely noticable - if noticable at all. Sure, things like Fat Cheeks or Big Skull will be noticable. :)
.
MachineClaw posted Fri, 12 August 2005 at 7:10 PM
Low poly?! gewd damn I think the SIMS models have more geometry. default she's nice, but I doubt anybody could morph this babe. big pass. thanks for the heads up now I can move on.
R_Hatch posted Fri, 12 August 2005 at 8:14 PM
Before I buy any figures from the eF/CL side of things, I need to know if she's got millenium-style rigging or not.
DaveK posted Fri, 12 August 2005 at 9:42 PM
How Cool!! And how generous!
Marque posted Fri, 12 August 2005 at 11:05 PM
Think I'll pass too. Marque
maxxxmodelz posted Fri, 12 August 2005 at 11:22 PM
"But in what sense are low poly better for animation? I have made a charter for my movie from Aiko3 but maybe this charter is better?" Lower poly figures can be beneficial to animators, because they're usually easier to manipulate in the viewport when you have lots of objects in a scene (minor issue), and they tend to render faster (more serious issue). If a lower poly figure can even save you 2 seconds per frame, and you're rendering 10,000+ frames, then you have saved yourself some real overhead. This can be extremely important if you're on a deadline. In an application like Poser, where there is no network rendering option, I'd always look to cut down on geometry any way possible to get optimum performance.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
byAnton posted Sat, 13 August 2005 at 1:02 AM
What an adorable figure. Very cute. The expression is so charming. Very nice mesh and polygon flow. Smart layout. Kudos!
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
sixus1 posted Sat, 13 August 2005 at 1:22 AM
What is "millenium-style rigging" ?? --Rebekah--
Francemi posted Sat, 13 August 2005 at 2:54 AM
France, Proud Owner of
KCTC Freebies
blaufeld posted Sat, 13 August 2005 at 3:08 AM
Thanks no. It seems cute at first, but so much limited that she doesn't have 1/100th versatility than Aiko3... I'll pass.
karanta posted Sat, 13 August 2005 at 4:33 AM
I could not resist ;) She`s so cute... Just bought her and used the discount code without problems :)
karanta posted Sat, 13 August 2005 at 4:35 AM
When I have a bit free time, Ill make some free textures for her clothes and will post them in my freestuff :)
R_Hatch posted Sat, 13 August 2005 at 5:28 AM
" What is "millenium-style rigging" ??" Is the mesh divided like the millenium figures?
Tashar59 posted Sat, 13 August 2005 at 5:35 AM
Mesh is cut like Possette. So all your old Possette poses work quite well.
Marque posted Sat, 13 August 2005 at 7:13 AM
That's what she looks like to me, a dolled-up posette. Marque
R_Hatch posted Sat, 13 August 2005 at 8:32 AM
Thanks beryld. Looks like I'll have to pass on this one. Who wants to place bets on whether Miki and Koji are going to be the same way?
Wolfkazzy posted Sat, 13 August 2005 at 8:40 AM
France, she's cute! After Phil's announcement that he is going to include her in Wardrobe Wizard, I'm going to get her...just hopped over here to look at renders of her :) Thanks! Kathy
randym77 posted Sat, 13 August 2005 at 8:45 AM Online Now!
I think she's cute. I may end up using her mainly for animations or as a background figure, but I think I'll get her. Especially since PhilC has bought her!
Francemi posted Sat, 13 August 2005 at 9:07 AM
I'm so happy that Phil will add Yuki to the list of supported models in Wardrobe Wizard! Now I'll be able to dress her the way I like without problems. ;o) I think it was very thoughtful of him to tell us now that she's going to be supported real soon. This way, people can buy her while she's on sale (till Monday). France
France, Proud Owner of
KCTC Freebies
sixus1 posted Sat, 13 August 2005 at 1:28 PM
Regarding "millenium-style rigging" So what is the difference ? A buttock group ? What else ? I am curious. --Rebekah--
AntoniaTiger posted Sat, 13 August 2005 at 1:39 PM
A similar polygon count to the P3 female, which has an identical head to Posette. This could be a good figure to hang clothes on, but unless somebody has been quite careful about polygon allocation the face could be very limited.
nruddock posted Sat, 13 August 2005 at 1:42 PM
The other difference is that "millenium-style rigging" has an "inverted T" shaped chest and the collars include the breasts, whereas in figures rigged like Posette the collars are much smaller and the chest part includes the breasts.
Acadia posted Sat, 13 August 2005 at 8:14 PM
Is this a Poser 6 figure, or can she be worked with in Poser 5?
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
randym77 posted Sat, 13 August 2005 at 8:17 PM Online Now!
She has external morphs, so the morphs won't work in Poser 5. If you have Poser 6, you can load her up, then save her with external morphs disabled. Then she'll work in Poser 5.
Acadia posted Sat, 13 August 2005 at 8:22 PM
Thanks. I only have Poser 5. I didn't upgrade since I only had Poser 5 about 7 months when Version 6 was released.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Netherworks posted Sat, 13 August 2005 at 8:33 PM
Okay, another issue I have with all of this is that it has the appearance of being a blatant "shoe in" to Poser 6. It's low poly to show off smoothing. Uses PMD files to show off external morph loading. I'm not against P6, in fact I'm a happy P6 user. I thought this may be an attempt at an Aiko 3 killer, regardless of how long this figure has been used in other parts of the world (yes, yes I know, since 1999). All of these things are okay. However, your potential markets for P4, PP, P5 and perhaps D/S users are getting cut out. This is besides the fact that her low poly nature makes her less useful for precise morphing and use in stills work. Sure offer a P6 version, but from a market standpoint why not offer a legacy version, a hires version and a legacy hires version? This just doesn't make any sense to me whatsoever. Let's just make a big thick dividing line?
.
randym77 posted Sat, 13 August 2005 at 8:45 PM Online Now!
I think they're trying to force people to upgrade. They did the same thing with Miki and Koji (already on sale in Japan). They have PMD files. But if you save them with external morphs disabled, they work just fine in Poser 5. (Or P4, even.)
This is a mistake, IMO. Maybe if they were DAZ it would work. But they're not DAZ. They're not anywhere near to being DAZ. They're only hurting themselves, and their customers, by doing it this way. Support is everything for a Poser figure, and figures that can only be used by P6 owners are not going to have a lot of support.
I wonder if it would be legal for someone to save Yuki in P5-friendly format, and distribute her RTEncoded? Her page at Content Paradise does not say P6 is required, and some people who don't own P6 have already bought her.
Acadia posted Sat, 13 August 2005 at 8:54 PM
Between all of the Daz Figures, former Daz figures, and now Anton's Apollo, I have enough figures to work with. If eFrontier wants to put out Poser 6 exclusive figures, that's their right, but it won't force me to upgrade until I'm good and ready to. I don't feel a need to upgrade something I bought, so soon after buying it.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
R_Hatch posted Sat, 13 August 2005 at 11:25 PM
Actually, I consider the addition of buttock groups more important than the chest/collar regrouping. It is possible to adjust the JPs on the collars and chest to compensate, whereas the lack of an entire body part is another thing entirely.
sixus1 posted Sat, 13 August 2005 at 11:31 PM
Thanks for answering my question. I was wondering. :) --Rebekah--
SenshiTaurus posted Sun, 14 August 2005 at 10:46 AM
Terai Yuki is a popular Japanese icon. So popular that she was one of the main stars in the japanese-only PS2 game Primal Image, a game very much like Poser. Chose from 3 females and 1 male, pose them, and then take photos. From what i've seen, this version of Terai Yuki isn't based off her CGI self, but her low-poly PS2 game model self, hence why she's low poly. I've never played the game, but i don't think there were many expressions to choose from, explaining why she has few morphs. I'm still gonna buy her, but i'm hoping that they'll release a high rez version someday...it would be great! ^^
AntoniaTiger posted Sun, 14 August 2005 at 10:56 AM
Hmmm... Senshi, I don't think that was what they meant when they said you should find a nice girl.
SenshiTaurus posted Sun, 14 August 2005 at 10:59 AM
Sorry, what? You've just confused me...I was explaining a possible reason as to why she's low poly...please explain what you meant...