litst opened this issue on Feb 23, 2001 ยท 19 posts
litst posted Fri, 23 February 2001 at 10:44 AM
litst posted Fri, 23 February 2001 at 10:49 AM
ClintH posted Fri, 23 February 2001 at 11:52 AM
Lets see here...WOW comes to mind. I like him. Would love to see him with a frog type shader applied. ;) Clint
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
... All I know is I don't wana stop!
(Zakk Wylde (2007))
wyrwulf posted Fri, 23 February 2001 at 11:54 AM
He's cool. Good job.
tonylynch posted Fri, 23 February 2001 at 12:26 PM
Very cool indeed.
litst posted Fri, 23 February 2001 at 5:14 PM
Thanks for your comments, guys . You'right, cutcopypaste, all was done in the vertex modeller . When finished, i'll try to make it poseable . I don't have Poser now, and i have one question : will Poser alone will allow me to do this ? litst
ClintH posted Fri, 23 February 2001 at 5:52 PM
I think so. I use PHI Builder and UV Mapper between Carrara and Poser. But, I think Poser has a grouping tool and all. I've just never done it that way. Clint
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
... All I know is I don't wana stop!
(Zakk Wylde (2007))
ClintH posted Fri, 23 February 2001 at 5:53 PM
PS - BigSerge is selling Poser 4 for a nice price.. FYI, Clint
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
... All I know is I don't wana stop!
(Zakk Wylde (2007))
wyrwulf posted Fri, 23 February 2001 at 5:57 PM
You can also "Poserize" a mesh in standard Poser. You can also do it "pre-Poser", which would be the more standard way. Slice the mesh and name the parts, write a PHI file, then bring it into Poser. There are many tutorials available, Bushi's is one of the originals, Clint has a tutorial on his site, ScottA has a downloadable tutorial, sorry to anyone else I missed.
ClintH posted Fri, 23 February 2001 at 8:04 PM
My site... Hawkin-Z GraF-X http://www.gw.total-web.net/~chawkins FYI, Clint
Clint Hawkins
MarketPlace Manager/Copyright Agent
All my life I've been over the top ... I don't know what I'm doing
... All I know is I don't wana stop!
(Zakk Wylde (2007))
litst posted Fri, 23 February 2001 at 8:58 PM
Thanks a lot ! Your explanations really help me :) Poser is still a bit expensive for me, do you think buying a previous version ( if i find it ! ) would worth it ? The method described in Clint's tutorial makes sense to me . It looks like an easy way to do that . And the tut is greatly made ! Months ago, i said that i'd like to make a vertex modelling tutorial . Making this model made me understand what i wanted to learn, so the tutorial is getting closer ! But before that : my website ! litst litst.@freesbee.fr
rockjockjared posted Fri, 23 February 2001 at 11:59 PM
I like him...he's pretty cool looking, and you obviously have MUCH more patience than I do! Would be awesome if he was poseable! Thanks again for the meatball shader advice...I also sent Eovia a message about the bug, hopefully they will fix it along with some other stuff. rockjockjared
litst posted Sat, 24 February 2001 at 12:24 PM
litst posted Sat, 24 February 2001 at 12:25 PM
AzChip posted Sat, 24 February 2001 at 12:34 PM
Very very cool. I haven't even tried using RDS's vertex modeller; it frightens me.... By the way, yes, the movie was called "ET" in english. - Chip
Stacey posted Sat, 24 February 2001 at 6:12 PM
I'm really glad to see your models. I now see that I am still using way to many vertices to try and get the same results. Thanks a million litst. Stacey
litst posted Sun, 25 February 2001 at 10:29 AM
wyrwulf posted Sun, 25 February 2001 at 12:50 PM
litst, showing your work like this makes it much less intimidating to think about trying to model. Thanks for showing your methods.
litst posted Mon, 26 February 2001 at 2:06 PM
The model is finished ! Go check the gallery ! litst