SmallFry opened this issue on Aug 13, 2005 ยท 7 posts
SmallFry posted Sat, 13 August 2005 at 8:09 PM
SmallFry posted Sat, 13 August 2005 at 8:11 PM
DigiCalimero posted Sat, 13 August 2005 at 9:00 PM
You can use a toon node instead. You control the blurryness with the Spread param.
SmallFry posted Sat, 13 August 2005 at 9:45 PM
Yeah, but the Toon node only offers a look based on how the light hits it. This look would almost ignore how the light hits the object in favor of an almost outline look. I use the Toon node all the time and tried a couple of things but it won't duplicate this look. Thanks for the offer, tho.
shedofjoy posted Sun, 14 August 2005 at 8:53 PM
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Getting old and still making "art" without soiling myself, now that's success.
nruddock posted Sun, 14 August 2005 at 9:36 PM
Attached Link: http://forum.daz3d.com/viewtopic.php?t=23300
Got answered in thread at DAZ. See attached link.shedofjoy posted Mon, 15 August 2005 at 9:13 AM
Excellent....
Getting old and still making "art" without soiling myself, now that's success.