Forum: Poser - OFFICIAL


Subject: Converting dynamic clothing for pp

Foxseelady opened this issue on Aug 14, 2005 ยท 5 posts


Foxseelady posted Sun, 14 August 2005 at 2:39 PM

Is there a way to make dynamic clothing, wich as near as I can tell, is a prop. Well it unzips to props in PP at any rate. I found a tutorial for converting conforming clothing to dynamic, but can you do it backwards? My comp lags and sputs when I use P5 and since I'm not updating any time real soon I just want to use dynamic cloth as cloth without killing my whole night lol. Any tips I'm missing?


bjbrown posted Sun, 14 August 2005 at 4:08 PM

You can do it, but it's harder to turn dyanmic to conforming than conforming to dynamic. Just like making any prop into a figure, you have to set up bones in it that will follow the the figure that wears it. If you search for a tutorial on making dynamic clothing, you should be able to find the steps in detail.


EnglishBob posted Sun, 14 August 2005 at 5:27 PM

If your P5 will stay alive long enough to do the simulation, you can export the draped OBJ and import into PP for the final render. Save your figure's pose from PP, and use it to pose an identical figure in P5 - but without anything else in the scene. Run the simulation, and if it finishes ok export the cloth OBJ and use as a prop in PP. Be sure to get the pose right first, of course, or you'll be back and forth all night. This is what I do to use dynamic items in P4, since my computer is also too creaky to run P5 properly. If that won't work, you'd have to group and bone it in the set-up room. If you don't want to 'kill your whole night', that probably isn't the way. :)


xantor posted Sun, 14 August 2005 at 11:51 PM

Daz have some tutorials about making figures (conforming clothes are, in effect, figures). Converting the clothing to conforming will take a while, especially if you havent made any conforming stuff before. You might be better to just look for a similar thing in conforming clothing format and use that.


Foxseelady posted Mon, 15 August 2005 at 1:09 AM

Whoah sounds complicated lol. Thanks for the advice everyone. Since I've never really modeled anything that worked right before this might be a major task. Perhaps something I'll try in the future lol but for now well I'll have to do some reading first....;) Much appreciate the advice.