![](https://live.cdn.renderosity.com/forum/threads/2375263/file_284296.jpg)
Don't get me wrong, TY is a cute anime/manga character. I do see that at a bit over 10k polys, that she'd be great for animation; however, she crumples when posing. This crumpling creates breakthrough with conforming clothes. I have tried to model a pair of pants and a shirt for her, and it conforms well. However, the breakthrough is common when she is posed. I haven't tried any dynamic clothing yet. I do wish that she came subdivided. I saved the zeroed obj, and used it as my base in Hexagon. With just one level of smoothing, she looks awesome, yet just weighs in at ~43k polys, making her roughly 55% dense as v3, yet she looks as smooth and dense as a DAZ character. I just need a way to figure out how to group the subdivided model to co-incide with the original. With a little cr2 tweaking, I could make her posable again. I'd also encode her for distro, but I need E-frontier's permission. At any rate, I'll try to clean a few things up, and possibly offer this as a freebie. Let me know what you think. -The Starkdog