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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 27 7:24 am)



Subject: White Hair in Poser 6


RGUS ( ) posted Thu, 18 August 2005 at 2:29 AM ยท edited Wed, 26 February 2025 at 10:10 AM

I know I've seen it before... but I buggered if I can remember what I need to do to turn P% hair to render properly in Poser 5/6..... can someone plese give me a memory jog?


randym77 ( ) posted Thu, 18 August 2005 at 7:52 AM

Make sure the hair is parented to a figure if you want to apply textures with a MAT file.

And check your diffuse values. Sometimes it comes in set to zero, so no matter what texture you attach, you don't see it. The diffuse value should be 1.

I've also had trouble with some hair from DAZ coming in with a gray or brown diffuse color, which makes every texture look the same muddy brown. Change the diffuse color to white, and it's fine.


LaurieA ( ) posted Fri, 19 August 2005 at 9:54 PM

The Sapphire Fox hair universal prop hair does this to me in Poser 6. For some reason, the node with the image map has the texture strength set as 0.00. Turn your texture to 1.00 and you should be good to go. If it's not that, I'm stumped too ;o). BTW, I have no idea why P6 does this. Just a small, albeit slightly irritating bug ;o). Laurie



nruddock ( ) posted Sat, 20 August 2005 at 4:45 AM

The problem is that the materials in the HR2 file, have the texture strength set to 0.

You can fix it in the file as follows :-
Open file in text editor
Search for "TextureColor"
On each line that you find (there are 3) change the 0 at the end of the line to 1.

Look in the MAT poses as a guide.


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