Forum: Poser - OFFICIAL


Subject: HiRez TeraiYuki for the poor man.

Tashar59 opened this issue on Aug 18, 2005 ยท 23 posts


Tashar59 posted Thu, 18 August 2005 at 9:01 AM

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Tashar59 posted Thu, 18 August 2005 at 9:05 AM

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Tashar59 posted Thu, 18 August 2005 at 9:08 AM

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Tashar59 posted Thu, 18 August 2005 at 9:11 AM

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Tashar59 posted Thu, 18 August 2005 at 9:15 AM

d

Tashar59 posted Thu, 18 August 2005 at 9:18 AM

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Tashar59 posted Thu, 18 August 2005 at 9:22 AM

d

Tashar59 posted Thu, 18 August 2005 at 9:26 AM

d

Tashar59 posted Thu, 18 August 2005 at 9:30 AM

Attached Link: http://www.wings3d.com

You can do this to other low rez figures.

TamiL posted Thu, 18 August 2005 at 10:04 AM

Thanks for the explanation beryld! I was completely baffled, guess I'l fire up wings and give it a try later today.


Kalypso posted Thu, 18 August 2005 at 10:29 AM Online Now! Site Admin

Thanks a lot for the tutorial! I've been meaning to download Wings and give it a try, you've just given me the motivation :)


Tashar59 posted Thu, 18 August 2005 at 4:55 PM

Nice to know it may have helped 2 people. Shame it's a complete waste of my time. I just read CL/EF are making a HiRez yuki to give away for free.


TamiL posted Thu, 18 August 2005 at 5:45 PM

I had asked them a few days back for one and they said they were going to do it, but didn't know when. Where did ya read that?

Message edited on: 08/18/2005 17:50


Tashar59 posted Thu, 18 August 2005 at 6:15 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2378582

Post 121.

R_Hatch posted Fri, 19 August 2005 at 1:52 AM

Super-duper-easy way to select all "blue": have the Outliner open, and select "Hole", then right-click and choose "Select". Having done a few of this type of thing before, I quickly found ways to get things done as easily as possible. I've also assigned [ALT+H] to set selected edges to hard. Another speed-up is to hit [SPACEBAR] after hardening the edges, and then repeat the method for selecting "Hole". Then hit [SHIFT+CTRL+I] to invert selection and hit [S] to smooth. The only thing that remains tedious is transferring the morphs. This kind of tutorial is never a waste of time, since there are many different situations where one may wish to do something similar.

Message edited on: 08/19/2005 01:56


Lawndart posted Fri, 19 August 2005 at 3:25 PM

This post has been invaluable to me! One problem I'm having (that I'm sure is an incorrect setting somewhere) is the morphs exploding when I adjust the dial after added to the figure. The smoothing process goes great and the morph gets added to the figure just fine. The morph turns the head into an exploding star pattern indicating that the scale is screwed up somehow. Can someone post a "how to" on the import, export process of getting the morphs out of Poser, into Wings3D and then back into Poser? The settings for import/export in both programs being the most important part. Thanks, Joe


Tashar59 posted Fri, 19 August 2005 at 5:33 PM

Do you zero your JP's? You don't want to do that if you are importing the original .obj for the smooth. I notice I didn't add this setting for export. Also are you using TY or a different figure. Different Figures should be Zero JP's before doing the head export.

Jules53757 posted Fri, 19 August 2005 at 5:56 PM

May be you selected the wrong import or export value (most probably). When you imported with scale 20 you have to export with 0.05. If all is already done, try Maz's Scaler and set the reduction to 20

Message edited on: 08/19/2005 17:58


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


Lawndart posted Fri, 19 August 2005 at 6:16 PM

Thanks for the reply's beryld: Yep... I am using TY. I do import the original obj so that shouldn't be a problem. I tried with "As morph target" selected as well as not selected.

Without selected made the exploding head. With it selected kept the head in tact but moved the head below the feet and get smaller. With the morph dial set to 1 the head was too small to see and the geometry streched into a long triangle down below the feet.

Jules: Those are the settings I used for import into Wings3D.

I will try verifying that all joint parms are set to 0 and see if that works.

Joe

Message edited on: 08/19/2005 18:17


Tashar59 posted Fri, 19 August 2005 at 10:35 PM

OK, got my Friday Sci-fi fix, so I have the rest of the night to help you with this. Let us eliminate some of the things that might have happened. Also, what version of Poser are you using and are you using the latest version of Wings. 1. Did you import the original TY object from the character folder into Wings for the smoothing. 2. Double check the Import/Export settings of Wings. 3. When Exporting make sure the Solid Pyramid at the top is selected and you chose EXPORT SELECTED. If all this has been done and all is OK, then I think we will do a quick experiment together and see why it's not working for you.


clsteve posted Tue, 23 August 2005 at 1:03 AM

Per request a Hi-Res or rather Higher-Res version has been included in the Terai Yuki package on CP. If you've already purchased you can download again via the MyStuff tab and the additional HiRes Cr2 and Obj will be included. Hi Res Terai Yuki totals --> 43850 polys 45314 vert Thanks, Steve


Kalypso posted Tue, 23 August 2005 at 1:16 AM Online Now! Site Admin

OT I know, but what about the Miki face module, has that installer been updated for pc users?


Kalypso posted Tue, 23 August 2005 at 1:29 AM Online Now! Site Admin

Never mind, just saw your other post!