alkart2003 opened this issue on Aug 21, 2005 ยท 4 posts
alkart2003 posted Sun, 21 August 2005 at 12:34 AM
ShawnDriscoll posted Sun, 21 August 2005 at 12:55 AM
I've seen people keep all the skin for lid use rather than cutting it off for opening eyes. When the eyes are open, the lid vertices are shoved up on top of the eyes. When the eyes are closed, the lid vertices are pulled down to cover the front of the eyes.
ominousplay posted Sun, 21 August 2005 at 1:02 AM
Many people use two lide, top and bottom. The fit together back in the skull and rotate. All the rotation and where they come together can be behind the skull ( almost all ) to hide it. It is harder when you use oblong eyes, and whey you want the lids to touch perfectly to the eye. Good luck. ... plus, if your going for a single vertex that you add bones to, then you'll need to include the half-eyelids and use morph targets when you rotate the lids down, this might work well. R.
Never Give Up!
whkguamusa posted Sun, 21 August 2005 at 8:11 AM
Attached Link: http://jhawk28.com/xoops/modules/xoopsgallery/cache/albums/album03/blinkers.mov
You can model your eyes round with a separate upper and lower lid. Set the hotpoints for each lid at the point you want the rotation to be. Group the eyeball and two lids then use a deformer on the group to shape the eye. To animate expand the group and rotate the lids and or the eye. The deformer will keep everything lined up. looks like this: http://jhawk28.com/xoops/modules/xoopsgallery/cache/albums/album03/blinkers.mov wayne k guam usa change the attached file from blink.txt to blink.car then open it up in Carrara 4.