clsteve opened this issue on Aug 23, 2005 ยท 14 posts
clsteve posted Tue, 23 August 2005 at 1:21 AM
Hello everyone,
As you know there are some issues with the Face Room for Miki, accidentally the initial Windows version of the Face room installer for Miki was released with a wrong figure key value. For most users, this will result in Miki not being recognized as a figure supported by the Face room. We apologize for the inconvenience and will provide an updated installer that fixes this problem. For the time being, if you want to use Miki in the Face room immediately, please exercise the following steps:
Locate your known heads list
(RuntimeheadsknownFaceRoomHeads.xml)
and create a backup of the file in a safe location.
If running, exit Poser 6. Open knownFaceRoomHeads.xml in a text editor, for example Notepad.
In the line
mackey="9418126134100" headIndex="20" folder=":Runtime:heads:Miki"
transparencyMap="mikiTransparency.png" materialName="Head"/> please exchange the attribute key="9015710722975" with key="1097865049"
Once you're done, the line should look like this:
mackey="9418126134100" headIndex="20" folder=":Runtime:heads:Miki"
transparencyMap="mikiTransparency.png" materialName="Head"/>
The above fix will not address the issue of Photo Matching. We are working diligently to resolve that issue and will notify you when a new installer is available.
Thank you,
EFSteve
kuroyume0161 posted Tue, 23 August 2005 at 1:46 AM
Yes, that works. For clarity, you may want to fix the XML line in the message since the first part of it is being truncated. Almost forgot (it's late): Thanks!!
Message edited on: 08/23/2005 01:47
C makes it easy to shoot yourself in the
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Staby posted Tue, 23 August 2005 at 3:21 AM
Thank you for the update, will try it this evening. Now... is the 1020 special release for koji near? :)
mathman posted Tue, 23 August 2005 at 5:43 AM
Sofine posted Tue, 23 August 2005 at 7:36 AM
clsteve said Once you're done, the line should look like this: mackey="9418126134100" headIndex="20" folder=":Runtime:heads:Miki" transparencyMap="mikiTransparency.png" materialName="Head"/> but that looks exactly the same as the line that is wrong or am I missing something ?
R_Hatch posted Tue, 23 August 2005 at 8:37 AM
Sofine posted Tue, 23 August 2005 at 8:48 AM
ummm thankyou RHatch I think :P Maybe i'll just wait for the movie
clsteve posted Tue, 23 August 2005 at 10:42 AM
sofine The line should be the same except for the numeric Key value. hope that helps
Sofine posted Tue, 23 August 2005 at 11:22 AM
Thankyou clsteve but I think I better just wait for the patch , before I do some real damage :)
byAnton posted Tue, 23 August 2005 at 12:08 PM
Thanks Steve! R_Hatch, De-rezzing a completed figure like Miki isn't practicle and akin to rebuilding it from scratch. Just so you know.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Singular3D posted Tue, 23 August 2005 at 3:25 PM
Good News, really good news ;-))
Kiera posted Tue, 23 August 2005 at 5:41 PM
Yay, all fixed now. Thanks. :)
Francemi posted Tue, 23 August 2005 at 9:48 PM
Hum... Was that supposed to be installed by running the file "InstallMikiHeadData.exe"? Because if it was, it didn't work for me. I open knownFaceRoomHeads.xml and there is no mention of Miki at all in there. The numbers are not there either. ;o(
France, Proud Owner of
KCTC Freebies
R_Hatch posted Tue, 23 August 2005 at 11:50 PM
byAnton: Yes, I am aware of that. If I bought Miki as is, I would need to do that myself in order to get the use of her that I want. My reason for asking eFrontier to do this is that I would think that the creator most likely used subdivision surface modeling, and would therefor have access to a pre-existing, lower-resolution mesh. If that is not the case, then I would not expect them to create a lower resolution version from scratch unless there was overwhelming demand. Either way, I'm still hammering away on my own model.