Forum: Poser - OFFICIAL


Subject: This just is not working.......... :(

starmage opened this issue on Aug 25, 2005 ยท 6 posts


starmage posted Thu, 25 August 2005 at 3:49 AM

Hi All Ok, I've created this.... I'm "kinda" happy with it, well it's my second ever render. The render was originally saved to PNG format and then I changed the background to black. Obviously this causes a problem with the antialiasing on the original shadow. That's not a problem I can't fix but...... Can't I change the background in Poser 6? I can't find an option for it. Also can you set the Ground to a texture? I really wanted to do this on a wooden floor with slight reflections........

Only your mind limits yourImagination. Let it free.


kuroyume0161 posted Thu, 25 August 2005 at 4:03 AM

In the Material Room, at the top of the Material Window, select Props->Ground from the drop down to set a texture to it. To set the background, select Background in the same place. You'll get the hang of it! :)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


kuroyume0161 posted Thu, 25 August 2005 at 4:33 AM

Well, I was going to edit my previous message, but Rendo seems to have had an SQL hiccup. :) Here's an image for reference.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


starmage posted Thu, 25 August 2005 at 5:00 AM

Ok Um I got that far..... :) Tried adding a texture but it still comes up grey.... (tried Diffuse colour with a texture among other things! )

Only your mind limits yourImagination. Let it free.


jfbeute posted Thu, 25 August 2005 at 5:11 AM

Don't forget, by default the GROUND is set up as shadow catcher only. In the Material room select the GROUND and untick the appropriate option (near the bottom of the options). This will allow the actual ground texture to show. For reflections you must add a reflection node (to Refection_Color) and switch on ray tracing.


starmage posted Thu, 25 August 2005 at 5:25 AM

Ah okay..... Now I've got something :) Wooo hooo. Thanks guys.

Only your mind limits yourImagination. Let it free.