Angry_Kermit opened this issue on Aug 25, 2005 ยท 5 posts
Angry_Kermit posted Thu, 25 August 2005 at 5:26 PM
I'm in the process of creating a new product, and I've come to a brick wall. I need to know if there is a way to convert mesh objects into nurbs.
cjd posted Thu, 25 August 2005 at 9:45 PM
What are your mesh objects? It may be possible to model them directly in nurbs. If you have to match the mesh model closely then these are some options: Geomagic and RapidForm both have semi-automated tools to convert meshes to nurbs; however, both programs are close to $15,000 dollars. A much more affordable solution uses a nurbs modeling app (such as Rhino, FormZ, Amapi, VectorWorks, to name a few) to make a series of sections through your mesh model and then tracing the sections to create nurbs contours. Then the contours can be lofted (or skinned) to create a nurbs surface. Rhino has a plugin called Smurf that assists in the creation of the contours. Chris
Jaqui posted Fri, 26 August 2005 at 5:30 AM
in rhino mesh2nurb a command that does exactly that. :)
cjd posted Fri, 26 August 2005 at 2:44 PM
I believe Rhino's mesh2nurb translates each facet in the mesh to a nurbs patch, instead of creating a smooth nurbs surface that covers the original mesh. Chris
3darchive posted Sat, 27 August 2005 at 2:07 PM
Maybe topology brush can help to trace your mesh to poly and use it in a sub-D or nurbs application. Check out Silo, later release of Zbrush will be able to to that with a more advanced Zsphere technology.