Forum: Poser - OFFICIAL


Subject: Locking a morpht target dial

Mason opened this issue on Aug 25, 2005 ยท 7 posts


Mason posted Thu, 25 August 2005 at 8:04 PM

I'm betting this has been discovered already but, if not, if you ever want to lock a morph target dial to one value and prevent pose files from changing the value (have character with a slight smile all the time for example), just set the dials min and max values to the value you want. Setting them both to 1 will lock that dial to 1 for example.


Jim Burton posted Thu, 25 August 2005 at 8:34 PM

And don't forget to set Force Limits to 4, too. ;-)


Jules53757 posted Fri, 26 August 2005 at 1:46 AM

Or set the attribute hidden 1, then you can modify the dials with other morhs but not manually


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


RKane_1 posted Fri, 26 August 2005 at 5:50 AM

It would be hndy though if they just included a checkbox by the dial for locking a morph or scale or bend, twist, etc. Maybe that could be a new feature of Poser 7. smile KTHUD! Oh...I'm sorry. Did I drop that hint?smile


momodot posted Fri, 26 August 2005 at 10:05 AM

Thanks Mason, those kinds of tips are always very welcome I think. Now if you knew how I could manage the mess I get when trying to work with a haf dozen or more magnets on a head... :)



Mason posted Fri, 26 August 2005 at 12:52 PM

momodot- What mess? And why so many magnets? Can't you just make the head into a morph target after you're done setting it up?


momodot posted Fri, 26 August 2005 at 1:38 PM

I still use the P4 figures and the morphs are limited... if I try to sculpt a new head incrementally I end up with all sorts problems with morphs canceling out or adding up so instead I end up with a bunch of overlapping magnets I have to play with until I spawn a complete morph of the full changes. I wish I could have a magnet whose zone and base were just part of it, chanels rather than seperate props... then it would be more like a tool... I had misunderstood the putty tool to be a mesh manipulating tool rather than just a channel spin interface that depends on existing morphs. I wish I could have a "figure" that had magnets as it's body parts since keeping track of magnet 1, 2, 3 etc. and their parts is agrivating and naming them a drag - the naming is a hassle with work on the full body too. I wish I could use an outside modeling program but I just have no ability... the ones that come closest to the magnet work method I can understand do not run on my video card. It seems I can only sculpt with Poser primatives and magnets since I understand the Poser interface but have tried at least a half dozen moders without being able to understand any of them. I was sorely disapointed to buy Metaforms python only to find the edge artifact makes it pretty useless for building props. But this post makes me wonder... could I make a bunch of mesh deform morphs with magnets area by area specifically to use with the Putty tool? Would this work even with high density mesh primatives? On a head it might be worth the work. This has never occured to me. Well, these are my problems, sorry for hijacking the thread.