diomede opened this issue on Aug 25, 2005 ยท 23 posts
diomede posted Thu, 25 August 2005 at 11:29 PM
kuroyume0161 posted Thu, 25 August 2005 at 11:47 PM
UV mapping?
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
pokeydots posted Fri, 26 August 2005 at 12:16 AM
Maybe reversed normals?
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
NomiGraphics posted Fri, 26 August 2005 at 12:37 AM
It is most likely reversed normals. When you do the import, tell Poser to reverse the normals and see what happens. - Noel
kuroyume0161 posted Fri, 26 August 2005 at 12:40 AM
Yep, I'll agree with pokeydots and spiritual. That would explain the white areas in the render - backfacing polygons that are showing the white color.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
sixus1 posted Fri, 26 August 2005 at 12:59 AM
We had this happen recently and never did figure out what caused it. Took the obj in and out of both Maya and Poser. The obj rendered fine in several other applications, just not Poser. Anyone figure out what it is, I'd be happy to hear it :) --Rebekah--
diomede posted Fri, 26 August 2005 at 6:06 AM
thanks everyone. i imported the obj again and checked 'flip normals'. that did the trick.
pokeydots posted Fri, 26 August 2005 at 6:11 AM
Glad it worked out ;o)
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
an0malaus posted Fri, 26 August 2005 at 8:52 AM
Nice to see a quick fix there :-) @sixus1, the obj format can actually indirectly record vertex normals in two ways. One is the vn x y z lines which Poser doesn't need and the other is the face winding order which Poser uses to determine the vertex normal vectors using (I believe) the vector cross product of the two face edges adjacent to each vertex. The easiest way to remember which way the normal will face from the face vertex order is the "Right Hand Thumb Rule". With the fingers of your right hand curled round and your thumb extended, orient your fingers to point in the direction which follows the order the vertices are listed in the face f line. E.g. If they're listed clockwise, your thumb (and the normal vector) will point away from you. If they're anti-clockwise, the vector will be towards you. It is possible to confuse Poser (as I've done by hacking obj files by hand) if the vertex normals are specified in the obj file, but have the opposite sign to the normal indicated by the face winding order. If they both exist, they both need to agree.
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
sixus1 posted Fri, 26 August 2005 at 9:41 AM
Interesting...I hope that we still have the problem obj laying around. If we do, I'll let you know the results. --Rebekah--
ockham posted Fri, 26 August 2005 at 4:09 PM
I've noticed that P6 has a serious problem with one-sided surfaces with holes in them. I had a swimming pool scene, with a lawn that was a one-sided grid with a hole for the pool. No matter how I flipped the normals, in Amapi or in the Poser grouping tool, it just wouldn't take a color. Finally I made it two-sided (like a thin box) and P6 condescended to apply colors. It's possible that a dress, especially if it was built the dynamic way, has the same problem...? One-sided surface with a hole for the neck?
an0malaus posted Fri, 26 August 2005 at 5:44 PM
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
sixus1 posted Fri, 26 August 2005 at 6:13 PM
Attached Link: http://www.Sixus1Media.com/GG-Mask.zip
Here is the OBJ that I was speaking of...and it wouldn't render in P6. I was going to go with the one-sided and a hole theory. Any other ideas ? --Rebekah--an0malaus posted Fri, 26 August 2005 at 6:19 PM
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
an0malaus posted Fri, 26 August 2005 at 6:56 PM
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
an0malaus posted Fri, 26 August 2005 at 6:59 PM
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
an0malaus posted Fri, 26 August 2005 at 7:02 PM
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
an0malaus posted Fri, 26 August 2005 at 7:05 PM
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
an0malaus posted Fri, 26 August 2005 at 7:12 PM
Message edited on: 08/26/2005 19:17
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
sixus1 posted Fri, 26 August 2005 at 9:25 PM
I imported the obj into Poser, same settings. I rendered it without any additional material settings. Pure black from front and back. I do remember that it would render differently with ambience settings cranked up. I will mess around with it some more. I just wanted to know what caused in case we ran across it again. --Rebekah--
ockham posted Fri, 26 August 2005 at 10:48 PM
sixus1 posted Sat, 27 August 2005 at 3:03 AM
Wierd. I need to check and make sure that I have all of the updates and patches installed. --Rebekah--
ockham posted Sat, 27 August 2005 at 9:44 AM
Have you tried putting the MTL file outside the same folder so the OBJ won't find it?