starmage opened this issue on Aug 26, 2005 ยท 4 posts
starmage posted Fri, 26 August 2005 at 3:45 AM
Hi All I was wondering what most people would suggest is the best way to create content for Poser 6? I'm particularly interested in creating clothes (I'm into Fashion Design) and scenes/props. I have 3DS Max which I am familiar with. Are there any tutorials which cover this? Like the export and import and setting it up for smart propping etc? Thanks
Only your mind limits yourImagination. Let it free.
EnglishBob posted Fri, 26 August 2005 at 9:18 AM
Assuming you have the modelling side covered, the simplest way to make clothing for Poser 6 is to create dynamic clothing. That sidesteps all the tedious setting up that's involved in making conforming clothes. Max doesn't handle Poser's native scale very well, so it's usual to scale up by a factor of a few hundred (from memory) when going from Poser to Max, and vice versa of course. You should aim to have your clothing drop into place on a zeroed figure when you import it with no boxes checked. This is essential for conforming clothes, and it's a good idea for dynamics too. Roy's Poser Max tutorials are usually to be found in the Web Ring Top 15 (somewhere over there ---->). They cover conforming clothing for earlier versions of Poser, but the general principles are the same. You can miss out a lot of the setting up for dynamic clothing.
starmage posted Fri, 26 August 2005 at 10:00 PM
Well I have the basics for the actual modelling down. Clothes are probably a little out of my reach at the moment :) . Was thinking of starting with some simple stuff like furniture and building up to doing scenes.
Only your mind limits yourImagination. Let it free.
EnglishBob posted Sat, 27 August 2005 at 9:02 AM
Okay, you did say "I'm particularly interested in creating clothes" - and it need not be too difficult if you start with simple dynamic pieces. But if you're not confident with your modelling skills, then simpler shapes like furniture and rooms will be easier to do, and easier to get into Poser. Remember to unselect the "smooth" option in order to retain sharp edges - props sometimes start "ballooning" when Poser gets to work on them. Then you can progress to morphing props, and on to posable props (which are simple figures, basically).