Letterworks opened this issue on Aug 26, 2005 ยท 5 posts
Letterworks posted Fri, 26 August 2005 at 12:57 PM
orangeparty posted Fri, 26 August 2005 at 2:42 PM
I think it looks great - But Aiko already has a catsuit which could be textured close to what you are doing here - my question; what makes this different from the catsuit? I think that would have to be your selling point. Rob :)
MachineClaw posted Fri, 26 August 2005 at 3:02 PM
Looks wise, it looks nice. Daz has a body suit with all morphs sooo unless your going to sell this with a bunch of textures to make it special it's kinda a limited item. without advanced UV Mapping and full morphs body suits or quick suits are limited sell items. Making it unique with special textures and a bunch of poses might help sell the total package. Nothing is actually unsellable, but probably limited in sales unless it's something really amazing. I hope that helps. Good luck.
Letterworks posted Fri, 26 August 2005 at 4:55 PM
Well, you're right of course, Aiko does have a cat suit at DAZ,but it's a bit steep at $29.95. I was thinking of around $10 depending on how many FBM I include. But I guess I'll just hold off until I have more to put in the package. Thanks for the advice. mike
nomuse posted Thu, 01 September 2005 at 1:37 PM
One thing I feel about catsuits is that it would be nice if they had either built-in or as available morphs some of the typical creasing you get when you put close-fitting clothes on a human body. Pretty much anything but the most sheer pair of stockings will have tiny folds behind the knee, for instance. On something like latex, the gathers and creases are rather more striking, especially the characteristic sharp-edged bulges that form on inside bends. Since the geometry on figures is not optimized for this, second-skin type suits can only use displacement or bump maps. Not optimizing joint geometry on a dedicated catsuit seems to me a waste of a potential opportunity.